[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 80

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -2076,022
Objectives[0]positionY = 2840,858
Objectives[0]positionZ = 32,81041
Objectives[0]Heading = 250
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 42
Objectives[0]Weapon0 = NightVision
Objectives[0]Weapon1 = AdvancedRifle
Objectives[0]Weapon2 = PipeBomb
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = MarksmanRifle
Objectives[0]Weapon7 = HeavyPistol
Objectives[0]Weapon8 = KnuckleDuster
Objectives[0]Weapon9 = MachinePistol
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = MarksmanPistol
Objectives[0]Weapon12 = SwitchBlade
Objectives[0]Weapon13 = AssaultShotgun
Objectives[0]Weapon14 = DoubleBarrelShotgun
Objectives[0]Weapon15 = AssaultSMG
Objectives[0]Weapon16 = CarbineRifleMk2
Objectives[0]Weapon17 = Parachute
Objectives[0]Weapon18 = CombatPDW
Objectives[0]Weapon19 = HeavySniperMk2
Objectives[0]Weapon20 = MicroSMG
Objectives[0]Weapon21 = SMG
Objectives[0]Weapon22 = AssaultrifleMk2
Objectives[0]Weapon23 = HeavyShotgun
Objectives[0]Weapon24 = PumpShotgunMk2
Objectives[0]Weapon25 = CombatPistol
Objectives[0]Weapon26 = CompactRifle
Objectives[0]Weapon27 = MarksmanRifleMk2
Objectives[0]Weapon28 = SawnOffShotgun
Objectives[0]Weapon29 = SMGMk2
Objectives[0]Weapon30 = CombatMG
Objectives[0]Weapon31 = CarbineRifle
Objectives[0]Weapon32 = BullpupRifleMk2
Objectives[0]Weapon33 = SNSPistolMk2
Objectives[0]Weapon34 = Grenade
Objectives[0]Weapon35 = SpecialCarbineMk2
Objectives[0]Weapon36 = Pistol50
Objectives[0]Weapon37 = Knife
Objectives[0]Weapon38 = MG
Objectives[0]Weapon39 = BullpupShotgun
Objectives[0]Weapon40 = BZGas
Objectives[0]Weapon41 = GrenadeLauncher
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 57
Objectives[0]mission_Actors[0]positionX = -2714,606
Objectives[0]mission_Actors[0]positionY = 3267,509
Objectives[0]mission_Actors[0]positionZ = 34,54137
Objectives[0]mission_Actors[0]Heading = 240,3929
Objectives[0]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 13
Objectives[0]mission_Actors[0]Task_Repeat = True
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -2110,545
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 2915,109
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 32,30989
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -2110,545
Objectives[0]mission_Actors[0]Task_List[1]PositionY = 2915,109
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 32,30989
Objectives[0]mission_Actors[0]Task_List[1]Speed = 1
Objectives[0]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[2]PositionX = 895,7994
Objectives[0]mission_Actors[0]Task_List[2]PositionY = 3058,389
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[2]speed = 100
Objectives[0]mission_Actors[0]Task_List[2]Hight = 100
Objectives[0]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[2]LandStart = False
Objectives[0]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[3]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[3]PositionX = 3768,05
Objectives[0]mission_Actors[0]Task_List[3]PositionY = 4418,629
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[3]speed = 100
Objectives[0]mission_Actors[0]Task_List[3]Hight = 100
Objectives[0]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[3]LandStart = False
Objectives[0]mission_Actors[0]Task_List[3]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[4]PositionX = 108,8323
Objectives[0]mission_Actors[0]Task_List[4]PositionY = 7054,227
Objectives[0]mission_Actors[0]Task_List[4]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[4]speed = 100
Objectives[0]mission_Actors[0]Task_List[4]Hight = 30
Objectives[0]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[4]LandStart = False
Objectives[0]mission_Actors[0]Task_List[4]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[5]PositionX = 3195,343
Objectives[0]mission_Actors[0]Task_List[5]PositionY = 6258,456
Objectives[0]mission_Actors[0]Task_List[5]PositionZ = 2500
Objectives[0]mission_Actors[0]Task_List[5]speed = 100
Objectives[0]mission_Actors[0]Task_List[5]Hight = 30
Objectives[0]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[5]LandStart = False
Objectives[0]mission_Actors[0]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[6]PositionX = 587,1185
Objectives[0]mission_Actors[0]Task_List[6]PositionY = 3411,646
Objectives[0]mission_Actors[0]Task_List[6]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[6]speed = 100
Objectives[0]mission_Actors[0]Task_List[6]Hight = 30
Objectives[0]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[6]LandStart = False
Objectives[0]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[7]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[7]PositionX = -3135,931
Objectives[0]mission_Actors[0]Task_List[7]PositionY = 898,0056
Objectives[0]mission_Actors[0]Task_List[7]PositionZ = 2500
Objectives[0]mission_Actors[0]Task_List[7]speed = 40
Objectives[0]mission_Actors[0]Task_List[7]Hight = 30
Objectives[0]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[7]LandStart = False
Objectives[0]mission_Actors[0]Task_List[7]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[8]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[8]PositionX = -1372,478
Objectives[0]mission_Actors[0]Task_List[8]PositionY = -1639,085
Objectives[0]mission_Actors[0]Task_List[8]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[8]speed = 40
Objectives[0]mission_Actors[0]Task_List[8]Hight = 30
Objectives[0]mission_Actors[0]Task_List[8]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[8]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[8]LandStart = False
Objectives[0]mission_Actors[0]Task_List[8]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[9]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[9]PositionX = 1894,68
Objectives[0]mission_Actors[0]Task_List[9]PositionY = -2617,089
Objectives[0]mission_Actors[0]Task_List[9]PositionZ = 2500
Objectives[0]mission_Actors[0]Task_List[9]speed = 40
Objectives[0]mission_Actors[0]Task_List[9]Hight = 30
Objectives[0]mission_Actors[0]Task_List[9]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[9]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[9]LandStart = False
Objectives[0]mission_Actors[0]Task_List[9]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[10]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[10]PositionX = 2787,059
Objectives[0]mission_Actors[0]Task_List[10]PositionY = 640,4551
Objectives[0]mission_Actors[0]Task_List[10]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[10]speed = 40
Objectives[0]mission_Actors[0]Task_List[10]Hight = 30
Objectives[0]mission_Actors[0]Task_List[10]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[10]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[10]LandStart = False
Objectives[0]mission_Actors[0]Task_List[10]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[11]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[11]PositionX = 809,6245
Objectives[0]mission_Actors[0]Task_List[11]PositionY = 2776,002
Objectives[0]mission_Actors[0]Task_List[11]PositionZ = 2500
Objectives[0]mission_Actors[0]Task_List[11]speed = 40
Objectives[0]mission_Actors[0]Task_List[11]Hight = 30
Objectives[0]mission_Actors[0]Task_List[11]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[11]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[11]LandStart = False
Objectives[0]mission_Actors[0]Task_List[11]LandEnd = False
Objectives[0]mission_Actors[0]Task_List[12]Type = VehiclePlaneTask
Objectives[0]mission_Actors[0]Task_List[12]PositionX = -1739,795
Objectives[0]mission_Actors[0]Task_List[12]PositionY = 5022,243
Objectives[0]mission_Actors[0]Task_List[12]PositionZ = 2000
Objectives[0]mission_Actors[0]Task_List[12]speed = 40
Objectives[0]mission_Actors[0]Task_List[12]Hight = 30
Objectives[0]mission_Actors[0]Task_List[12]FollowPlayer = False
Objectives[0]mission_Actors[0]Task_List[12]AttackPlayer = False
Objectives[0]mission_Actors[0]Task_List[12]LandStart = False
Objectives[0]mission_Actors[0]Task_List[12]LandEnd = False
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = 19
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 14
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 53
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 188,5898
Objectives[0]mission_Actors[1]positionY = 3200,063
Objectives[0]mission_Actors[1]positionZ = 42,92272
Objectives[0]mission_Actors[1]Heading = 106,3192
Objectives[0]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 5
Objectives[0]mission_Actors[1]Task_Repeat = True
Objectives[0]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 1431,063
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 3177,147
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 39,91411
Objectives[0]mission_Actors[1]Task_List[0]Speed = 1
Objectives[0]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[1]Task_List[1]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[1]PositionX = -1361,129
Objectives[0]mission_Actors[1]Task_List[1]PositionY = 2871,287
Objectives[0]mission_Actors[1]Task_List[1]PositionZ = 64,87
Objectives[0]mission_Actors[1]Task_List[1]speed = 100
Objectives[0]mission_Actors[1]Task_List[1]Hight = 30
Objectives[0]mission_Actors[1]Task_List[1]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[1]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[1]LandStart = False
Objectives[0]mission_Actors[1]Task_List[1]LandEnd = False
Objectives[0]mission_Actors[1]Task_List[2]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[2]PositionX = -2221,548
Objectives[0]mission_Actors[1]Task_List[2]PositionY = 3441,877
Objectives[0]mission_Actors[1]Task_List[2]PositionZ = 32,32938
Objectives[0]mission_Actors[1]Task_List[2]speed = 100
Objectives[0]mission_Actors[1]Task_List[2]Hight = 30
Objectives[0]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[2]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[2]LandStart = False
Objectives[0]mission_Actors[1]Task_List[2]LandEnd = False
Objectives[0]mission_Actors[1]Task_List[3]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[3]PositionX = -2818,888
Objectives[0]mission_Actors[1]Task_List[3]PositionY = 3313,539
Objectives[0]mission_Actors[1]Task_List[3]PositionZ = 32,31177
Objectives[0]mission_Actors[1]Task_List[3]speed = 100
Objectives[0]mission_Actors[1]Task_List[3]Hight = 30
Objectives[0]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[3]LandStart = False
Objectives[0]mission_Actors[1]Task_List[3]LandEnd = False
Objectives[0]mission_Actors[1]Task_List[4]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[4]PositionX = -2448,996
Objectives[0]mission_Actors[1]Task_List[4]PositionY = 2959,503
Objectives[0]mission_Actors[1]Task_List[4]PositionZ = 32,31036
Objectives[0]mission_Actors[1]Task_List[4]speed = 100
Objectives[0]mission_Actors[1]Task_List[4]Hight = 30
Objectives[0]mission_Actors[1]Task_List[4]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[4]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[4]LandStart = False
Objectives[0]mission_Actors[1]Task_List[4]LandEnd = False
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 147,0655
Objectives[0]mission_Actors[2]positionY = 2971,28
Objectives[0]mission_Actors[2]positionZ = 46,26053
Objectives[0]mission_Actors[2]Heading = 107,7156
Objectives[0]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 7
Objectives[0]mission_Actors[2]Task_Repeat = True
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 1217,461
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 3116,647
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 39,91411
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]Task_List[1]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[1]PositionX = -1382,369
Objectives[0]mission_Actors[2]Task_List[1]PositionY = 2860,66
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 62,56629
Objectives[0]mission_Actors[2]Task_List[1]speed = 100
Objectives[0]mission_Actors[2]Task_List[1]Hight = 30
Objectives[0]mission_Actors[2]Task_List[1]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[1]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[1]LandStart = False
Objectives[0]mission_Actors[2]Task_List[1]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[2]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[2]PositionX = -1889,349
Objectives[0]mission_Actors[2]Task_List[2]PositionY = 2853,135
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 32,3065
Objectives[0]mission_Actors[2]Task_List[2]speed = 100
Objectives[0]mission_Actors[2]Task_List[2]Hight = 30
Objectives[0]mission_Actors[2]Task_List[2]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[2]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[2]LandStart = False
Objectives[0]mission_Actors[2]Task_List[2]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[3]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[3]PositionX = -2745,311
Objectives[0]mission_Actors[2]Task_List[3]PositionY = 3266,214
Objectives[0]mission_Actors[2]Task_List[3]PositionZ = 32,31178
Objectives[0]mission_Actors[2]Task_List[3]speed = 100
Objectives[0]mission_Actors[2]Task_List[3]Hight = 30
Objectives[0]mission_Actors[2]Task_List[3]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[3]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[3]LandStart = False
Objectives[0]mission_Actors[2]Task_List[3]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[4]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[4]PositionX = -2085,114
Objectives[0]mission_Actors[2]Task_List[4]PositionY = 3783,038
Objectives[0]mission_Actors[2]Task_List[4]PositionZ = 178,4656
Objectives[0]mission_Actors[2]Task_List[4]speed = 100
Objectives[0]mission_Actors[2]Task_List[4]Hight = 30
Objectives[0]mission_Actors[2]Task_List[4]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[4]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[4]LandStart = False
Objectives[0]mission_Actors[2]Task_List[4]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[5]PositionX = -1965,134
Objectives[0]mission_Actors[2]Task_List[5]PositionY = 3111,813
Objectives[0]mission_Actors[2]Task_List[5]PositionZ = 32,31031
Objectives[0]mission_Actors[2]Task_List[5]speed = 100
Objectives[0]mission_Actors[2]Task_List[5]Hight = 30
Objectives[0]mission_Actors[2]Task_List[5]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[5]LandStart = False
Objectives[0]mission_Actors[2]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[6]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[6]PositionX = -1769,847
Objectives[0]mission_Actors[2]Task_List[6]PositionY = 2455,188
Objectives[0]mission_Actors[2]Task_List[6]PositionZ = 37,02037
Objectives[0]mission_Actors[2]Task_List[6]speed = 100
Objectives[0]mission_Actors[2]Task_List[6]Hight = 30
Objectives[0]mission_Actors[2]Task_List[6]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[6]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[6]LandStart = False
Objectives[0]mission_Actors[2]Task_List[6]LandEnd = False
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 177,1794
Objectives[0]mission_Actors[3]positionY = 3167,623
Objectives[0]mission_Actors[3]positionZ = 43,03783
Objectives[0]mission_Actors[3]Heading = 104,5205
Objectives[0]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 5
Objectives[0]mission_Actors[3]Task_Repeat = True
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 1241,316
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 3052,416
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 39,96801
Objectives[0]mission_Actors[3]Task_List[0]Speed = 1
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[3]Task_List[1]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[1]PositionX = -1348,672
Objectives[0]mission_Actors[3]Task_List[1]PositionY = 2854,556
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 51,28381
Objectives[0]mission_Actors[3]Task_List[1]speed = 100
Objectives[0]mission_Actors[3]Task_List[1]Hight = 30
Objectives[0]mission_Actors[3]Task_List[1]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[1]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[1]LandStart = False
Objectives[0]mission_Actors[3]Task_List[1]LandEnd = False
Objectives[0]mission_Actors[3]Task_List[2]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[2]PositionX = -2793,71
Objectives[0]mission_Actors[3]Task_List[2]PositionY = 3313,792
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 32,31178
Objectives[0]mission_Actors[3]Task_List[2]speed = 100
Objectives[0]mission_Actors[3]Task_List[2]Hight = 30
Objectives[0]mission_Actors[3]Task_List[2]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[2]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[2]LandStart = False
Objectives[0]mission_Actors[3]Task_List[2]LandEnd = False
Objectives[0]mission_Actors[3]Task_List[3]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[3]PositionX = -2670,595
Objectives[0]mission_Actors[3]Task_List[3]PositionY = 2665,682
Objectives[0]mission_Actors[3]Task_List[3]PositionZ = 1,382568
Objectives[0]mission_Actors[3]Task_List[3]speed = 100
Objectives[0]mission_Actors[3]Task_List[3]Hight = 30
Objectives[0]mission_Actors[3]Task_List[3]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[3]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[3]LandStart = False
Objectives[0]mission_Actors[3]Task_List[3]LandEnd = False
Objectives[0]mission_Actors[3]Task_List[4]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[4]PositionX = -2040,519
Objectives[0]mission_Actors[3]Task_List[4]PositionY = 3235,99
Objectives[0]mission_Actors[3]Task_List[4]PositionZ = 32,31033
Objectives[0]mission_Actors[3]Task_List[4]speed = 100
Objectives[0]mission_Actors[3]Task_List[4]Hight = 30
Objectives[0]mission_Actors[3]Task_List[4]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[4]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[4]LandStart = False
Objectives[0]mission_Actors[3]Task_List[4]LandEnd = False
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1703,237
Objectives[0]mission_Actors[4]positionY = 3284,669
Objectives[0]mission_Actors[4]positionZ = 40,64263
Objectives[0]mission_Actors[4]Heading = 186,9681
Objectives[0]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[4]Task_List[0]PositionX = 1711,188
Objectives[0]mission_Actors[4]Task_List[0]PositionY = 3287,355
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 40,65034
Objectives[0]mission_Actors[4]Task_List[0]Block = True
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 40
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 48
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = -2714,606
Objectives[0]mission_Vehicles[0]positionY = 3267,509
Objectives[0]mission_Vehicles[0]positionZ = 34,54137
Objectives[0]mission_Vehicles[0]Heading = 240,3929
Objectives[0]mission_Vehicles[0]Name = Volatol
Objectives[0]mission_Vehicles[0]Model = alkonost
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 57
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 6
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 7
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 52
Objectives[0]mission_Vehicles[1]positionX = 147,0655
Objectives[0]mission_Vehicles[1]positionY = 2971,28
Objectives[0]mission_Vehicles[1]positionZ = 46,26053
Objectives[0]mission_Vehicles[1]Heading = 107,7156
Objectives[0]mission_Vehicles[1]Name = Besra
Objectives[0]mission_Vehicles[1]Model = besra
Objectives[0]mission_Vehicles[1]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 22
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Vehicles[2]positionX = 177,1794
Objectives[0]mission_Vehicles[2]positionY = 3167,623
Objectives[0]mission_Vehicles[2]positionZ = 43,03783
Objectives[0]mission_Vehicles[2]Heading = 104,5205
Objectives[0]mission_Vehicles[2]Name = Besra
Objectives[0]mission_Vehicles[2]Model = besra
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = 188,5898
Objectives[0]mission_Vehicles[3]positionY = 3200,063
Objectives[0]mission_Vehicles[3]positionZ = 42,92272
Objectives[0]mission_Vehicles[3]Heading = 106,3192
Objectives[0]mission_Vehicles[3]Name = Besra
Objectives[0]mission_Vehicles[3]Model = besra
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilGreen
Objectives[0]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]positionX = 1703,237
Objectives[0]mission_Vehicles[4]positionY = 3284,669
Objectives[0]mission_Vehicles[4]positionZ = 40,64263
Objectives[0]mission_Vehicles[4]Heading = 186,9681
Objectives[0]mission_Vehicles[4]Name = Limo con torretta
Objectives[0]mission_Vehicles[4]Model = limo2
Objectives[0]mission_Vehicles[4]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorCount = 4
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 39
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 40
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[2] = 38
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[3] = 48
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -2106,681
Objectives[1]positionY = 2925,408
Objectives[1]positionZ = 31,80989
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -2103,055
Objectives[1]Task_List[0]PositionY = 2912,299
Objectives[1]Task_List[0]PositionZ = 32,30989
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 0
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1359,085
Objectives[2]positionY = 2915,625
Objectives[2]positionZ = 80,00108
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 8
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 50
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 240
Objectives[2]mission_ActorsCount = 8
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 31
Objectives[2]mission_Actors[0]positionX = 1699,861
Objectives[2]mission_Actors[0]positionY = 3290,559
Objectives[2]mission_Actors[0]positionZ = 48,92191
Objectives[2]mission_Actors[0]Heading = 135
Objectives[2]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[2]mission_Actors[0]Relationship_Group = Friend
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = True
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Unarmed
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 99
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 3
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = UseMoblePhone
Objectives[2]mission_Actors[0]Task_List[0]PositionX = 1699,861
Objectives[2]mission_Actors[0]Task_List[0]PositionY = 3290,566
Objectives[2]mission_Actors[0]Task_List[0]PositionZ = 48,42641
Objectives[2]mission_Actors[0]Task_List[0]time = 59
Objectives[2]mission_Actors[0]Task_List[1]Type = UseMoblePhone
Objectives[2]mission_Actors[0]Task_List[1]PositionX = 1699,861
Objectives[2]mission_Actors[0]Task_List[1]PositionY = 3290,566
Objectives[2]mission_Actors[0]Task_List[1]PositionZ = 48,42641
Objectives[2]mission_Actors[0]Task_List[1]time = 59
Objectives[2]mission_Actors[0]Task_List[2]Type = UseMoblePhone
Objectives[2]mission_Actors[0]Task_List[2]PositionX = 1699,861
Objectives[2]mission_Actors[0]Task_List[2]PositionY = 3290,566
Objectives[2]mission_Actors[0]Task_List[2]PositionZ = 48,42641
Objectives[2]mission_Actors[0]Task_List[2]time = 59
Objectives[2]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveHint[0] = 12
Objectives[2]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[2]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[2]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 23
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveGoToActor[0] = 11
Objectives[2]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[2]mission_Actors[0]NeededForObjectiveCutscene[0] = 4
Objectives[2]mission_Actors[0]NeededForObjectiveCutscene[1] = 5
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 1702,402
Objectives[2]mission_Actors[1]positionY = 3290,705
Objectives[2]mission_Actors[1]positionZ = 48,92194
Objectives[2]mission_Actors[1]Heading = 316,5735
Objectives[2]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[1]Relationship_Group = Friend
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = True
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Unarmed
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 3
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 1700,393
Objectives[2]mission_Actors[2]positionY = 3289,719
Objectives[2]mission_Actors[2]positionZ = 48,92203
Objectives[2]mission_Actors[2]Heading = 226,5748
Objectives[2]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[2]Relationship_Group = Friend
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 100
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Unarmed
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 4
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 1697,925
Objectives[2]mission_Actors[3]positionY = 3269,757
Objectives[2]mission_Actors[3]positionZ = 41,08048
Objectives[2]mission_Actors[3]Heading = 339,0383
Objectives[2]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[3]Relationship_Group = Friend
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 100
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = SpecialCarbine
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 4
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 1714,932
Objectives[2]mission_Actors[4]positionY = 3266,508
Objectives[2]mission_Actors[4]positionZ = 41,15194
Objectives[2]mission_Actors[4]Heading = 105,0696
Objectives[2]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[4]Relationship_Group = Friend
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 100
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = SpecialCarbine
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 4
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 1724,07
Objectives[2]mission_Actors[5]positionY = 3238,914
Objectives[2]mission_Actors[5]positionZ = 41,15245
Objectives[2]mission_Actors[5]Heading = 105,0696
Objectives[2]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[5]Relationship_Group = Friend
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 100
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = SpecialCarbine
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 4
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 1709,532
Objectives[2]mission_Actors[6]positionY = 3240,873
Objectives[2]mission_Actors[6]positionZ = 40,98595
Objectives[2]mission_Actors[6]Heading = 105,0696
Objectives[2]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[6]Relationship_Group = Friend
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = SpecialCarbine
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 4
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 1704,464
Objectives[2]mission_Actors[7]positionY = 3259,187
Objectives[2]mission_Actors[7]positionZ = 41,04938
Objectives[2]mission_Actors[7]Heading = 105,0696
Objectives[2]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[2]mission_Actors[7]Relationship_Group = Friend
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 100
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = SpecialCarbine
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 4
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 1710,497
Objectives[2]mission_Vehicles[0]positionY = 3251,496
Objectives[2]mission_Vehicles[0]positionZ = 41,19009
Objectives[2]mission_Vehicles[0]Heading = 105,7844
Objectives[2]mission_Vehicles[0]Name = Hydra
Objectives[2]mission_Vehicles[0]Model = pyro
Objectives[2]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[2]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = True
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[2]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[2]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 1988,745
Objectives[2]ObjectiveMessages[0]positionY = -1723,292
Objectives[2]ObjectiveMessages[0]positionZ = 167,645
Objectives[2]ObjectiveMessages[0]Message = ~o~What the fuck... why are all the alarms going on?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1215,426
Objectives[3]positionY = 3121,134
Objectives[3]positionZ = 39,41411
Objectives[3]Cutscenes_Time = 6
Objectives[3]Cutscenes_Trans_Time = 12
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 4
Objectives[3]ObjectiveMessages[0]positionX = 1988,282
Objectives[3]ObjectiveMessages[0]positionY = -1727,741
Objectives[3]ObjectiveMessages[0]positionZ = 165,5402
Objectives[3]ObjectiveMessages[0]Message = ~p~Someone has detected us.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1987,797
Objectives[3]ObjectiveMessages[1]positionY = -1731,87
Objectives[3]ObjectiveMessages[1]positionZ = 163,0302
Objectives[3]ObjectiveMessages[1]Message = ~o~My General, what happens?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 3
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 1986,776
Objectives[3]ObjectiveMessages[2]positionY = -1741,767
Objectives[3]ObjectiveMessages[2]positionZ = 155,8064
Objectives[3]ObjectiveMessages[2]Message = ~g~Zancudo has detected you, but don't worry, I've already sent a patrol.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 6
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 1991,587
Objectives[3]ObjectiveMessages[3]positionY = -1747,024
Objectives[3]ObjectiveMessages[3]positionZ = 152,1874
Objectives[3]ObjectiveMessages[3]Message = Alpha team, we'll be there in a minute.
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = True
Objectives[3]ObjectiveMessages[3]DelayTime = 12
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = True
Objectives[3]ObjectiveMessages[3]TypeTextMesage = False
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1699,502
Objectives[4]positionY = 3293,87
Objectives[4]positionZ = 47,9469
Objectives[4]Cutscenes_Time = 6
Objectives[4]Cutscenes_Trans_Time = 10
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = True
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 3
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 10
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = 1998,174
Objectives[4]ObjectiveMessages[0]positionY = -1760,78
Objectives[4]ObjectiveMessages[0]positionZ = 143,4364
Objectives[4]ObjectiveMessages[0]Message = ~g~However, you will need new encryption codes to hide your signal.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 2002,862
Objectives[4]ObjectiveMessages[1]positionY = -1765,982
Objectives[4]ObjectiveMessages[1]positionZ = 139,8986
Objectives[4]ObjectiveMessages[1]Message = ~g~Some of you have to come down and bring the old codes.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 6
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 2003,621
Objectives[4]ObjectiveMessages[2]positionY = -1772,684
Objectives[4]ObjectiveMessages[2]positionZ = 136,5105
Objectives[4]ObjectiveMessages[2]Message = ~g~Then we generate new codes and bring them back to you.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 11
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1693,952
Objectives[5]positionY = 3296,426
Objectives[5]positionZ = 42,72528
Objectives[5]Cutscenes_Time = 6
Objectives[5]Cutscenes_Trans_Time = 10
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = True
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 3
Objectives[5]Cutscenes_Follow_Hieght = 2
Objectives[5]Cutscenes_Follow_Angle = 225
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 3
Objectives[5]ObjectiveMessages[0]positionX = 2005,079
Objectives[5]ObjectiveMessages[0]positionY = -1778,292
Objectives[5]ObjectiveMessages[0]positionZ = 133,7413
Objectives[5]ObjectiveMessages[0]Message = ~o~Okay... but how can we come down?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 2006,42
Objectives[5]ObjectiveMessages[1]positionY = -1783,98
Objectives[5]ObjectiveMessages[1]positionZ = 130,9988
Objectives[5]ObjectiveMessages[1]Message = ~g~You have parachutes, right?
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 3
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 2007,687
Objectives[5]ObjectiveMessages[2]positionY = -1789,439
Objectives[5]ObjectiveMessages[2]positionZ = 128,4044
Objectives[5]ObjectiveMessages[2]Message = ~o~Okay, so someone parachutes, brings the old codes to you, you generates new ones... and then how do we get them back here?
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 6
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -2112,326
Objectives[6]positionY = 2925,537
Objectives[6]positionZ = 31,80989
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 10
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = True
Objectives[6]Cutscenes_Follow_Distancee = 75
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 2009,445
Objectives[6]ObjectiveMessages[0]positionY = -1797,905
Objectives[6]ObjectiveMessages[0]positionZ = 125,0668
Objectives[6]ObjectiveMessages[0]Message = ~g~A plane is ready to go, I will load the new codes while we are in flight, then we just need to get closer to transmit them.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -2085,984
Objectives[7]positionY = 2928,22
Objectives[7]positionZ = 31,80989
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 8
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = True
Objectives[7]Cutscenes_Follow_Distancee = 14
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = 2011,181
Objectives[7]ObjectiveMessages[0]positionY = -1807,963
Objectives[7]ObjectiveMessages[0]positionZ = 121,6741
Objectives[7]ObjectiveMessages[0]Message = ~o~Okay, let's do it!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 2012,115
Objectives[7]ObjectiveMessages[1]positionY = -1812,931
Objectives[7]ObjectiveMessages[1]positionZ = 120,4389
Objectives[7]ObjectiveMessages[1]Message = ~g~Well, you get to high altitude.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 2
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 2012,793
Objectives[7]ObjectiveMessages[2]positionY = -1819,161
Objectives[7]ObjectiveMessages[2]positionZ = 119,0717
Objectives[7]ObjectiveMessages[2]Message = ~p~Okay.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 6
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 1633,344
Objectives[8]positionY = 3308,677
Objectives[8]positionZ = 39,50296
Objectives[8]Cutscenes_Time = 2
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = True
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 1,4
Objectives[8]Cutscenes_Follow_Hieght = 0,9
Objectives[8]Cutscenes_Follow_Angle = 190
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = 2014,199
Objectives[8]ObjectiveMessages[0]positionY = -1826,112
Objectives[8]ObjectiveMessages[0]positionZ = 118,0826
Objectives[8]ObjectiveMessages[0]Message = ~o~Who parachutes?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 2014,914
Objectives[8]ObjectiveMessages[1]positionY = -1832,216
Objectives[8]ObjectiveMessages[1]positionZ = 117,6617
Objectives[8]ObjectiveMessages[1]Message = ~p~You go, I'll take care of the plane.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 2
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 2015,514
Objectives[8]ObjectiveMessages[2]positionY = -1838,759
Objectives[8]ObjectiveMessages[2]positionZ = 116,9809
Objectives[8]ObjectiveMessages[2]Message = ~o~Okay.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 6
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -2120,008
Objectives[9]positionY = 2907,947
Objectives[9]positionZ = 31,81035
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1691,261
Objectives[10]positionY = 3296,348
Objectives[10]positionZ = 40,14728
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 1
Objectives[10]Task_List[0]Type = WalkTo
Objectives[10]Task_List[0]DestinationX = 1703,513
Objectives[10]Task_List[0]DestinationY = 3271,986
Objectives[10]Task_List[0]DestinationZ = 40,65356
Objectives[10]Task_List[0]Rotation = -300
Objectives[10]Task_List[0]Speed = 0,5
Objectives[10]Task_List[0]GoStraitToCoord = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = GoTo_Actor
Objectives[11]Text = 
Objectives[11]positionX = 1691,042
Objectives[11]positionY = 3293,573
Objectives[11]positionZ = 42,86196
Objectives[11]GoTo_Actor_ChangToCompanion = True
Objectives[11]GoTo_Actor_Distance = 3
Objectives[11]GoTo_Actor_Remove_Blip = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = 2015,883
Objectives[11]ObjectiveMessages[0]positionY = -1857,406
Objectives[11]ObjectiveMessages[0]positionZ = 116,0558
Objectives[11]ObjectiveMessages[0]Message = ~p~Whenever you want...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2016,211
Objectives[11]ObjectiveMessages[1]positionY = -1864,275
Objectives[11]ObjectiveMessages[1]positionZ = 116,1138
Objectives[11]ObjectiveMessages[1]Message = ~o~Okay... wake up the other two idiots, you might need help.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 2
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2016,099
Objectives[11]ObjectiveMessages[2]positionY = -1870,413
Objectives[11]ObjectiveMessages[2]positionZ = 115,9002
Objectives[11]ObjectiveMessages[2]Message = ~p~Okay, I'll take care of it, go!
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 7
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 2016,345
Objectives[11]ObjectiveMessages[3]positionY = -1878,354
Objectives[11]ObjectiveMessages[3]positionZ = 115,2578
Objectives[11]ObjectiveMessages[3]Message = ~o~I'll be back soon, see you later...
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 10
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1692,506
Objectives[12]positionY = 3297,045
Objectives[12]positionZ = 40,1473
Objectives[12]Hint_Time = 6
Objectives[12]Hint_FOV = 40
Objectives[12]Hint_Use_Position = False
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = True
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 2
Objectives[12]ObjectiveMessages[0]positionX = 2016,496
Objectives[12]ObjectiveMessages[0]positionY = -1886,522
Objectives[12]ObjectiveMessages[0]positionZ = 114,3616
Objectives[12]ObjectiveMessages[0]Message = ~g~You're here boy, well, the plane is ready, let's hurry up.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 2016,526
Objectives[12]ObjectiveMessages[1]positionY = -1893,965
Objectives[12]ObjectiveMessages[1]positionZ = 113,2205
Objectives[12]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[13]Text = 
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = 1710,67
Objectives[13]positionY = 3251,58
Objectives[13]positionZ = 40,04502
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = 
Objectives[14]positionX = -2718,03
Objectives[14]positionY = 3277,973
Objectives[14]positionZ = 31,81177
Objectives[14]GoTo_Actor_ChangToCompanion = False
Objectives[14]GoTo_Actor_Distance = 100
Objectives[14]GoTo_Actor_Remove_Blip = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 5
Objectives[14]ObjectiveMessages[0]positionX = 2015,691
Objectives[14]ObjectiveMessages[0]positionY = -1904,089
Objectives[14]ObjectiveMessages[0]positionZ = 112,1726
Objectives[14]ObjectiveMessages[0]Message = ~g~Okay, ready to go, give me the codes boy.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 2014,871
Objectives[14]ObjectiveMessages[1]positionY = -1912,612
Objectives[14]ObjectiveMessages[1]positionZ = 111,5273
Objectives[14]ObjectiveMessages[1]Message = ~g~At the bunker they will generate new ones and send them to our plane.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 4
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 2013,927
Objectives[14]ObjectiveMessages[2]positionY = -1922,751
Objectives[14]ObjectiveMessages[2]positionZ = 110,2145
Objectives[14]ObjectiveMessages[2]Message = ~g~We just have to reach the Alkonost and get closer to transmit the codes.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 12
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 2014,247
Objectives[14]ObjectiveMessages[3]positionY = -1931,78
Objectives[14]ObjectiveMessages[3]positionZ = 108,7705
Objectives[14]ObjectiveMessages[3]Message = ~g~Come on boy, take us up...
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = White
Objectives[14]ObjectiveMessages[3]PlayFromStart = False
Objectives[14]ObjectiveMessages[3]Delay = True
Objectives[14]ObjectiveMessages[3]DelayTime = 20
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = True
Objectives[14]ObjectiveMessages[3]TypeTextMesage = False
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[4]positionX = 2012,454
Objectives[14]ObjectiveMessages[4]positionY = -1940,109
Objectives[14]ObjectiveMessages[4]positionZ = 106,5672
Objectives[14]ObjectiveMessages[4]Message = ~o~Okay.
Objectives[14]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[4]Sender = 
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = White
Objectives[14]ObjectiveMessages[4]PlayFromStart = False
Objectives[14]ObjectiveMessages[4]Delay = True
Objectives[14]ObjectiveMessages[4]DelayTime = 23
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = True
Objectives[14]ObjectiveMessages[4]TypeTextMesage = False
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -2501,274
Objectives[15]positionY = 3116,697
Objectives[15]positionZ = 31,82245
Objectives[15]Cutscenes_Time = 10
Objectives[15]Cutscenes_Trans_Time = 6
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = True
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 1,6
Objectives[15]Cutscenes_Follow_Hieght = 0,7
Objectives[15]Cutscenes_Follow_Angle = 135
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 2021,082
Objectives[15]ObjectiveMessages[0]positionY = -1953,441
Objectives[15]ObjectiveMessages[0]positionZ = 104,4054
Objectives[15]ObjectiveMessages[0]Message = ~g~Okay, we're close enough, Svet, are you getting the new codes?
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2021,598
Objectives[15]ObjectiveMessages[1]positionY = -1962,84
Objectives[15]ObjectiveMessages[1]positionZ = 101,2768
Objectives[15]ObjectiveMessages[1]Message = ~p~Yes... everything seems okay... the alarms are going off one by one...
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 2022,708
Objectives[15]ObjectiveMessages[2]positionY = -1972,678
Objectives[15]ObjectiveMessages[2]positionZ = 98,81556
Objectives[15]ObjectiveMessages[2]Message = ~g~Great, you should be safe... at least for a while...
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 12
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = -2720,221
Objectives[16]positionY = 3233,409
Objectives[16]positionZ = 31,81177
Objectives[16]Cutscenes_Time = 10
Objectives[16]Cutscenes_Trans_Time = 6
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = True
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 2
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = 2023,46
Objectives[16]ObjectiveMessages[0]positionY = -1981,089
Objectives[16]ObjectiveMessages[0]positionZ = 98,21944
Objectives[16]ObjectiveMessages[0]Message = General, Zancudo is reacting, our people can't do it, reinforcements are needed.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2023,946
Objectives[16]ObjectiveMessages[1]positionY = -1988,928
Objectives[16]ObjectiveMessages[1]positionZ = 98,05677
Objectives[16]ObjectiveMessages[1]Message = ~g~Shit... okay, get a plane ready for Trevor, and mine too, we're on our way.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 7
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 2024,94
Objectives[16]ObjectiveMessages[2]positionY = -1998,981
Objectives[16]ObjectiveMessages[2]positionZ = 97,46906
Objectives[16]ObjectiveMessages[2]Message = Okay, sir.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 14
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = -2736,598
Objectives[17]positionY = 3228,962
Objectives[17]positionZ = 31,80984
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 1721,649
Objectives[18]positionY = 3255,255
Objectives[18]positionZ = 40,15084
Objectives[18]Heading = 105,1609
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 25
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = 1690,513
Objectives[18]mission_Vehicles[0]positionY = 3268,462
Objectives[18]mission_Vehicles[0]positionZ = 41,41807
Objectives[18]mission_Vehicles[0]Heading = 180,116
Objectives[18]mission_Vehicles[0]Name = P-996 Lazer
Objectives[18]mission_Vehicles[0]Model = lazer
Objectives[18]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = True
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 24
Objectives[18]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[18]mission_Vehicles[1]positionX = 1703,742
Objectives[18]mission_Vehicles[1]positionY = 3237,547
Objectives[18]mission_Vehicles[1]positionZ = 41,29279
Objectives[18]mission_Vehicles[1]Heading = 85,1497
Objectives[18]mission_Vehicles[1]Name = V-65 Molotok
Objectives[18]mission_Vehicles[1]Model = molotok
Objectives[18]mission_Vehicles[1]PrimaryColor = WornSilver
Objectives[18]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = -1
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = True
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[18]mission_Vehicles[1]NeededForObjectiveHint[0] = 29
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = 2033,932
Objectives[18]ObjectiveMessages[0]positionY = -2017,119
Objectives[18]ObjectiveMessages[0]positionZ = 96,36485
Objectives[18]ObjectiveMessages[0]Message = ~g~Shit... I was hoping for more time... we gotta get down boy, quick.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 2038,507
Objectives[18]ObjectiveMessages[1]positionY = -2024,423
Objectives[18]ObjectiveMessages[1]positionZ = 95,34345
Objectives[18]ObjectiveMessages[1]Message = ~o~Okay... Svet, are you okay?
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 6
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 2042,977
Objectives[18]ObjectiveMessages[2]positionY = -2030,009
Objectives[18]ObjectiveMessages[2]positionZ = 94,65073
Objectives[18]ObjectiveMessages[2]Message = ~p~Yes, go!
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 9
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 2047,394
Objectives[18]ObjectiveMessages[3]positionY = -2036,362
Objectives[18]ObjectiveMessages[3]positionZ = 94,11844
Objectives[18]ObjectiveMessages[3]Message = ~o~Okay, let's go down...
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 10
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 180,3238
Objectives[19]positionY = 3168,265
Objectives[19]positionZ = 41,28549
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 2
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 171,3615
Objectives[20]positionY = 3166,103
Objectives[20]positionZ = 41,23401
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = 174,0337
Objectives[20]Task_List[0]PositionY = 3164,739
Objectives[20]Task_List[0]PositionZ = 41,7846
Objectives[20]Task_List[0]Speed = 4
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = False
Objectives[20]Task_List[1]Type = VehiclePlaneTask
Objectives[20]Task_List[1]positionX = 174,0337
Objectives[20]Task_List[1]positionY = 3164,739
Objectives[20]Task_List[1]positionZ = 41,7846
Objectives[20]Task_List[1]speed = 100
Objectives[20]Task_List[1]Hight = 100
Objectives[20]Task_List[1]FollowPlayer = True
Objectives[20]Task_List[1]AttackPlayer = False
Objectives[20]Task_List[1]LandStart = False
Objectives[20]Task_List[1]LandEnd = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 193,1241
Objectives[21]positionY = 3202,15
Objectives[21]positionZ = 41,16011
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 185,0342
Objectives[21]Task_List[0]PositionY = 3197,297
Objectives[21]Task_List[0]PositionZ = 41,67612
Objectives[21]Task_List[0]Speed = 4
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]Task_List[1]Type = VehiclePlaneTask
Objectives[21]Task_List[1]positionX = 185,0342
Objectives[21]Task_List[1]positionY = 3197,297
Objectives[21]Task_List[1]positionZ = 41,67612
Objectives[21]Task_List[1]speed = 100
Objectives[21]Task_List[1]Hight = 100
Objectives[21]Task_List[1]FollowPlayer = True
Objectives[21]Task_List[1]AttackPlayer = False
Objectives[21]Task_List[1]LandStart = False
Objectives[21]Task_List[1]LandEnd = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 140,2431
Objectives[22]positionY = 2970,911
Objectives[22]positionZ = 44,90017
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 2
Objectives[22]Task_List[0]Type = EnterVehicle
Objectives[22]Task_List[0]PositionX = 142,0245
Objectives[22]Task_List[0]PositionY = 2970,001
Objectives[22]Task_List[0]PositionZ = 45,09965
Objectives[22]Task_List[0]Speed = 4
Objectives[22]Task_List[0]SeatIndex = -1
Objectives[22]Task_List[0]TaskIndex = 0
Objectives[22]Task_List[0]Warp = False
Objectives[22]Task_List[1]Type = VehiclePlaneTask
Objectives[22]Task_List[1]positionX = 142,0245
Objectives[22]Task_List[1]positionY = 2970,001
Objectives[22]Task_List[1]positionZ = 45,09965
Objectives[22]Task_List[1]speed = 100
Objectives[22]Task_List[1]Hight = 100
Objectives[22]Task_List[1]FollowPlayer = True
Objectives[22]Task_List[1]AttackPlayer = False
Objectives[22]Task_List[1]LandStart = False
Objectives[22]Task_List[1]LandEnd = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1722,779
Objectives[23]positionY = 3249,895
Objectives[23]positionZ = 40,15245
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Friend
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 7
Objectives[23]Task_List[0]Type = EnterVehicle
Objectives[23]Task_List[0]PositionX = 1703,391
Objectives[23]Task_List[0]PositionY = 3238,032
Objectives[23]Task_List[0]PositionZ = 40,42299
Objectives[23]Task_List[0]Speed = 4
Objectives[23]Task_List[0]SeatIndex = -1
Objectives[23]Task_List[0]TaskIndex = 0
Objectives[23]Task_List[0]Warp = False
Objectives[23]Task_List[1]Type = Drive
Objectives[23]Task_List[1]PositionX = 1670,119
Objectives[23]Task_List[1]PositionY = 3240,548
Objectives[23]Task_List[1]PositionZ = 40,16976
Objectives[23]Task_List[1]Speed = 5
Objectives[23]Task_List[1]StopBeforeVehicles = False
Objectives[23]Task_List[1]StopBeforeActors = False
Objectives[23]Task_List[1]AvoidVehicles = True
Objectives[23]Task_List[1]AvoidEmptyVehicles = True
Objectives[23]Task_List[1]AvoidActors = True
Objectives[23]Task_List[1]AvoidObjects = True
Objectives[23]Task_List[1]StopAtLights = False
Objectives[23]Task_List[1]UseBlinkers = True
Objectives[23]Task_List[1]AllowGoingWrongWay = True
Objectives[23]Task_List[1]Reverse = False
Objectives[23]Task_List[1]TakeShortestPath = True
Objectives[23]Task_List[1]IgnoreRoads = True
Objectives[23]Task_List[1]IgnoreAllPathing = True
Objectives[23]Task_List[1]AvoidHighWays = True
Objectives[23]Task_List[2]Type = Drive
Objectives[23]Task_List[2]PositionX = 1626,362
Objectives[23]Task_List[2]PositionY = 3230,428
Objectives[23]Task_List[2]PositionZ = 39,91154
Objectives[23]Task_List[2]Speed = 10
Objectives[23]Task_List[2]StopBeforeVehicles = False
Objectives[23]Task_List[2]StopBeforeActors = False
Objectives[23]Task_List[2]AvoidVehicles = True
Objectives[23]Task_List[2]AvoidEmptyVehicles = True
Objectives[23]Task_List[2]AvoidActors = True
Objectives[23]Task_List[2]AvoidObjects = True
Objectives[23]Task_List[2]StopAtLights = False
Objectives[23]Task_List[2]UseBlinkers = True
Objectives[23]Task_List[2]AllowGoingWrongWay = True
Objectives[23]Task_List[2]Reverse = False
Objectives[23]Task_List[2]TakeShortestPath = True
Objectives[23]Task_List[2]IgnoreRoads = True
Objectives[23]Task_List[2]IgnoreAllPathing = True
Objectives[23]Task_List[2]AvoidHighWays = True
Objectives[23]Task_List[3]Type = Drive
Objectives[23]Task_List[3]PositionX = 1423,675
Objectives[23]Task_List[3]PositionY = 3176,235
Objectives[23]Task_List[3]PositionZ = 39,9141
Objectives[23]Task_List[3]Speed = 100
Objectives[23]Task_List[3]StopBeforeVehicles = False
Objectives[23]Task_List[3]StopBeforeActors = False
Objectives[23]Task_List[3]AvoidVehicles = True
Objectives[23]Task_List[3]AvoidEmptyVehicles = True
Objectives[23]Task_List[3]AvoidActors = True
Objectives[23]Task_List[3]AvoidObjects = True
Objectives[23]Task_List[3]StopAtLights = False
Objectives[23]Task_List[3]UseBlinkers = True
Objectives[23]Task_List[3]AllowGoingWrongWay = True
Objectives[23]Task_List[3]Reverse = False
Objectives[23]Task_List[3]TakeShortestPath = True
Objectives[23]Task_List[3]IgnoreRoads = True
Objectives[23]Task_List[3]IgnoreAllPathing = True
Objectives[23]Task_List[3]AvoidHighWays = True
Objectives[23]Task_List[4]Type = VehiclePlaneTask
Objectives[23]Task_List[4]positionX = 1131,628
Objectives[23]Task_List[4]positionY = 3095,751
Objectives[23]Task_List[4]positionZ = 39,91411
Objectives[23]Task_List[4]speed = 100
Objectives[23]Task_List[4]Hight = 30
Objectives[23]Task_List[4]FollowPlayer = False
Objectives[23]Task_List[4]AttackPlayer = False
Objectives[23]Task_List[4]LandStart = False
Objectives[23]Task_List[4]LandEnd = False
Objectives[23]Task_List[5]Type = VehiclePlaneTask
Objectives[23]Task_List[5]positionX = 485,3419
Objectives[23]Task_List[5]positionY = 2910,873
Objectives[23]Task_List[5]positionZ = 41,63196
Objectives[23]Task_List[5]speed = 100
Objectives[23]Task_List[5]Hight = 100
Objectives[23]Task_List[5]FollowPlayer = False
Objectives[23]Task_List[5]AttackPlayer = False
Objectives[23]Task_List[5]LandStart = False
Objectives[23]Task_List[5]LandEnd = False
Objectives[23]Task_List[6]Type = VehiclePlaneTask
Objectives[23]Task_List[6]positionX = 487,9958
Objectives[23]Task_List[6]positionY = 2922,104
Objectives[23]Task_List[6]positionZ = 41,01622
Objectives[23]Task_List[6]speed = 100
Objectives[23]Task_List[6]Hight = 100
Objectives[23]Task_List[6]FollowPlayer = True
Objectives[23]Task_List[6]AttackPlayer = False
Objectives[23]Task_List[6]LandStart = False
Objectives[23]Task_List[6]LandEnd = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = 1692,457
Objectives[24]positionY = 3270,246
Objectives[24]positionZ = 39,93454
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 2
Objectives[24]ObjectiveMessages[0]positionX = 2060,221
Objectives[24]ObjectiveMessages[0]positionY = -2050,709
Objectives[24]ObjectiveMessages[0]positionZ = 91,14729
Objectives[24]ObjectiveMessages[0]Message = ~g~Well, the planes are ready, come on boy, quick.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 2065,206
Objectives[24]ObjectiveMessages[1]positionY = -2054,57
Objectives[24]ObjectiveMessages[1]positionZ = 89,27901
Objectives[24]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 5
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Type = Leave_Area
Objectives[25]positionX = 1664,716
Objectives[25]positionY = 3268,686
Objectives[25]positionZ = 40,22355
Objectives[25]Leave_Area_Distance = 400
Objectives[25]Leave_Area_Use_Objective_Position = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 3
Objectives[25]ObjectiveMessages[0]positionX = 2073,203
Objectives[25]ObjectiveMessages[0]positionY = -2058,497
Objectives[25]ObjectiveMessages[0]positionZ = 86,00819
Objectives[25]ObjectiveMessages[0]Message = ~g~Come on boy, are you ready?
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 2080,479
Objectives[25]ObjectiveMessages[1]positionY = -2058,792
Objectives[25]ObjectiveMessages[1]positionZ = 83,8839
Objectives[25]ObjectiveMessages[1]Message = ~o~Yes, My General.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 3
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 2087,726
Objectives[25]ObjectiveMessages[2]positionY = -2060,714
Objectives[25]ObjectiveMessages[2]positionZ = 81,2259
Objectives[25]ObjectiveMessages[2]Message = ~g~Well... so follow me...
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 5
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = True
Objectives[25]ObjectiveMessages[2]TypeTextMesage = False
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[26]Type = Random_Spawn_Objective
Objectives[26]positionX = -2677,22
Objectives[26]positionY = 3312,494
Objectives[26]positionZ = 31,81178
Objectives[26]Random_Actors_Actor_Model_Name = s_m_m_pilot_02
Objectives[26]Random_Actors_Vehicle_Model_Name = lazer
Objectives[26]Random_Actors_Vehicle_Primary_Color = UtilShadowSilver
Objectives[26]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[26]Random_Actors_Weapon_Model_Name = Pistol
Objectives[26]Random_Actors_Passenger = False
Objectives[26]Random_Actors_Fill_With_Occupants = False
Objectives[26]Random_Actors_Max_Count = 10
Objectives[26]Random_Actors_Max_ReSpawn = 20
Objectives[26]Random_Actors_Spawn_End = False
Objectives[26]Random_Actors_Spawn_Actors_Only = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 1758,764
Objectives[27]positionY = 3245,759
Objectives[27]positionZ = 40,78263
Objectives[27]Timeout_Min = 3
Objectives[27]Timeout_Sec = 30
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 5
Objectives[27]ObjectiveMessages[0]positionX = 2098,332
Objectives[27]ObjectiveMessages[0]positionY = -2061,577
Objectives[27]ObjectiveMessages[0]positionZ = 77,86564
Objectives[27]ObjectiveMessages[0]Message = ~g~Fuck... a lot of enemy planes are approaching...
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2103,635
Objectives[27]ObjectiveMessages[1]positionY = -2062,111
Objectives[27]ObjectiveMessages[1]positionZ = 76,09931
Objectives[27]ObjectiveMessages[1]Message = ... we can't do it... there are too many... we need help...
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 5
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2110,458
Objectives[27]ObjectiveMessages[2]positionY = -2062,933
Objectives[27]ObjectiveMessages[2]positionZ = 73,78061
Objectives[27]ObjectiveMessages[2]Message = ~g~Hold on guys, we're on our way.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 10
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2115,887
Objectives[27]ObjectiveMessages[3]positionY = -2063,465
Objectives[27]ObjectiveMessages[3]positionZ = 71,87909
Objectives[27]ObjectiveMessages[3]Message = ~g~Come on boy, let's get those assholes down...
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 13
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 2121,735
Objectives[27]ObjectiveMessages[4]positionY = -2064,128
Objectives[27]ObjectiveMessages[4]positionZ = 69,89767
Objectives[27]ObjectiveMessages[4]Message = ~o~Yes, My General.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 18
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = True
Objectives[27]ObjectiveMessages[4]TypeTextMesage = False
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = 1588,746
Objectives[28]positionY = 3276,021
Objectives[28]positionZ = 40,75801
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Hint_Objective
Objectives[29]Text = 
Objectives[29]positionX = 1706,817
Objectives[29]positionY = 3227,679
Objectives[29]positionZ = 40,21717
Objectives[29]Hint_Time = 10
Objectives[29]Hint_FOV = 20
Objectives[29]Hint_Use_Position = False
Objectives[29]Hint_Use_Player = False
Objectives[29]Hint_Use_Actor = False
Objectives[29]Hint_Use_Vehicle = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 2131,978
Objectives[29]ObjectiveMessages[0]positionY = -2066,172
Objectives[29]ObjectiveMessages[0]positionZ = 66,72577
Objectives[29]ObjectiveMessages[0]Message = ~g~Okay... I think we won guys, good job.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 2139,551
Objectives[29]ObjectiveMessages[1]positionY = -2064,915
Objectives[29]ObjectiveMessages[1]positionZ = 66,17181
Objectives[29]ObjectiveMessages[1]Message = ~g~Now let's all land, see you down at the airport.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 4
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 1693,095
Objectives[30]positionY = 3246,34
Objectives[30]positionZ = 39,89131
Objectives[30]Heading = 83,16815
Objectives[30]Diameter = 25
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 22,5
Objectives[30]PlaySound = False
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 2150,594
Objectives[30]ObjectiveMessages[0]positionY = -2067,83
Objectives[30]ObjectiveMessages[0]positionZ = 65,35046
Objectives[30]ObjectiveMessages[0]Message = ~o~Yes, My General.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = 
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 1661,644
Objectives[31]positionY = 3228,709
Objectives[31]positionZ = 39,58692
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 1
Objectives[31]mission_ActorsCount = 1
Objectives[31]mission_Actors[0]SpawnInVehicle = True
Objectives[31]mission_Actors[0]SeatIndex = -1
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 57
Objectives[31]mission_Actors[0]positionX = 1129,994
Objectives[31]mission_Actors[0]positionY = 3096,076
Objectives[31]mission_Actors[0]positionZ = 40,78597
Objectives[31]mission_Actors[0]Heading = 284,1378
Objectives[31]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[31]mission_Actors[0]Relationship_Group = Companion
Objectives[31]mission_Actors[0]AddBlip = False
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = True
Objectives[31]mission_Actors[0]SetHealth = 100
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = 0
Objectives[31]mission_Actors[0]Variation = Default
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 8
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[0]Task_List[0]PositionX = 1127,841
Objectives[31]mission_Actors[0]Task_List[0]PositionY = 3095,746
Objectives[31]mission_Actors[0]Task_List[0]PositionZ = 39,91412
Objectives[31]mission_Actors[0]Task_List[0]Speed = 1
Objectives[31]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[31]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[0]Task_List[1]Type = Drive
Objectives[31]mission_Actors[0]Task_List[1]PositionX = 1375,409
Objectives[31]mission_Actors[0]Task_List[1]PositionY = 3162,549
Objectives[31]mission_Actors[0]Task_List[1]PositionZ = 39,91412
Objectives[31]mission_Actors[0]Task_List[1]Speed = 100
Objectives[31]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[1]Reverse = False
Objectives[31]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[2]Type = Drive
Objectives[31]mission_Actors[0]Task_List[2]PositionX = 1502,805
Objectives[31]mission_Actors[0]Task_List[2]PositionY = 3197,164
Objectives[31]mission_Actors[0]Task_List[2]PositionZ = 39,91156
Objectives[31]mission_Actors[0]Task_List[2]Speed = 50
Objectives[31]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[2]Reverse = False
Objectives[31]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[3]Type = Drive
Objectives[31]mission_Actors[0]Task_List[3]PositionX = 1556,567
Objectives[31]mission_Actors[0]Task_List[3]PositionY = 3212,965
Objectives[31]mission_Actors[0]Task_List[3]PositionZ = 39,91159
Objectives[31]mission_Actors[0]Task_List[3]Speed = 30
Objectives[31]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[3]Reverse = False
Objectives[31]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[4]Type = Drive
Objectives[31]mission_Actors[0]Task_List[4]PositionX = 1601,135
Objectives[31]mission_Actors[0]Task_List[4]PositionY = 3224,353
Objectives[31]mission_Actors[0]Task_List[4]PositionZ = 39,91156
Objectives[31]mission_Actors[0]Task_List[4]Speed = 15
Objectives[31]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[4]Reverse = False
Objectives[31]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[5]Type = Drive
Objectives[31]mission_Actors[0]Task_List[5]PositionX = 1626,326
Objectives[31]mission_Actors[0]Task_List[5]PositionY = 3230,789
Objectives[31]mission_Actors[0]Task_List[5]PositionZ = 39,91153
Objectives[31]mission_Actors[0]Task_List[5]Speed = 10
Objectives[31]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[5]Reverse = False
Objectives[31]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[6]Type = Drive
Objectives[31]mission_Actors[0]Task_List[6]PositionX = 1667,266
Objectives[31]mission_Actors[0]Task_List[6]PositionY = 3240,218
Objectives[31]mission_Actors[0]Task_List[6]PositionZ = 40,14905
Objectives[31]mission_Actors[0]Task_List[6]Speed = 10
Objectives[31]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[31]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[31]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[31]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[31]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[31]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[31]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[31]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[31]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[31]mission_Actors[0]Task_List[6]Reverse = False
Objectives[31]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[31]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[31]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[31]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[31]mission_Actors[0]Task_List[7]Type = WalkTo
Objectives[31]mission_Actors[0]Task_List[7]DestinationX = 1673,284
Objectives[31]mission_Actors[0]Task_List[7]DestinationY = 3248,979
Objectives[31]mission_Actors[0]Task_List[7]DestinationZ = 40,22473
Objectives[31]mission_Actors[0]Task_List[7]Rotation = 0
Objectives[31]mission_Actors[0]Task_List[7]Speed = 2
Objectives[31]mission_Actors[0]Task_List[7]GoStraitToCoord = False
Objectives[31]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[31]mission_Actors[0]NeededForObjectiveHint[0] = 32
Objectives[31]mission_Actors[0]NeededForObjectiveHint[1] = 34
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[31]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 39
Objectives[31]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[31]mission_Actors[0]NeededForObjectiveGoToActor[0] = 33
Objectives[31]mission_Vehicles = 1
Objectives[31]mission_Vehicles[0]positionX = 1129,994
Objectives[31]mission_Vehicles[0]positionY = 3096,076
Objectives[31]mission_Vehicles[0]positionZ = 40,78597
Objectives[31]mission_Vehicles[0]Heading = 284,1378
Objectives[31]mission_Vehicles[0]Name = V-65 Molotok
Objectives[31]mission_Vehicles[0]Model = molotok
Objectives[31]mission_Vehicles[0]PrimaryColor = WornSilver
Objectives[31]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[31]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[31]mission_Vehicles[0]HasPearlescent = False
Objectives[31]mission_Vehicles[0]Livery = -1
Objectives[31]mission_Vehicles[0]DirtLevel = 0
Objectives[31]mission_Vehicles[0]LockedForPlayer = False
Objectives[31]mission_Vehicles[0]Locked = False
Objectives[31]mission_Vehicles[0]Alarm = False
Objectives[31]mission_Vehicles[0]HotWired = False
Objectives[31]mission_Vehicles[0]Invincible = True
Objectives[31]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[0]Remove_After = 0
Objectives[31]mission_Vehicles[0]Survive_Number = 0
Objectives[31]mission_Vehicles[0]Failed_Text = 
Objectives[31]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Hint_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1129,841
Objectives[32]positionY = 3096,143
Objectives[32]positionZ = 39,41411
Objectives[32]Hint_Time = 10
Objectives[32]Hint_FOV = 20
Objectives[32]Hint_Use_Position = False
Objectives[32]Hint_Use_Player = False
Objectives[32]Hint_Use_Actor = True
Objectives[32]Hint_Use_Vehicle = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 1
Objectives[32]ObjectiveMessages[0]positionX = 2164,809
Objectives[32]ObjectiveMessages[0]positionY = -2068,5
Objectives[32]ObjectiveMessages[0]positionZ = 62,47155
Objectives[32]ObjectiveMessages[0]Message = ~o~Perfect landing... as usual...
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[33]Type = GoTo_Actor
Objectives[33]Text = 
Objectives[33]positionX = 1125,075
Objectives[33]positionY = 3097,656
Objectives[33]positionZ = 39,41411
Objectives[33]GoTo_Actor_ChangToCompanion = True
Objectives[33]GoTo_Actor_Distance = 5
Objectives[33]GoTo_Actor_Remove_Blip = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = 1121,942
Objectives[34]positionY = 3112,836
Objectives[34]positionZ = 39,67435
Objectives[34]Hint_Time = 5
Objectives[34]Hint_FOV = 40
Objectives[34]Hint_Use_Position = False
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = True
Objectives[34]Hint_Use_Vehicle = False
Objectives[34]mission_ActorsCount = 1
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 57
Objectives[34]mission_Actors[0]positionX = 1700,456
Objectives[34]mission_Actors[0]positionY = 3286,723
Objectives[34]mission_Actors[0]positionZ = 48,9172
Objectives[34]mission_Actors[0]Heading = 310
Objectives[34]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[34]mission_Actors[0]Relationship_Group = Companion
Objectives[34]mission_Actors[0]AddBlip = False
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = True
Objectives[34]mission_Actors[0]SetHealth = 100
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = Pistol
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[34]mission_Actors[0]NeededForObjectiveHint[0] = 36
Objectives[34]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[34]mission_Actors[0]NeededForObjectiveGoToActor[0] = 35
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 2
Objectives[34]ObjectiveMessages[0]positionX = 2058,438
Objectives[34]ObjectiveMessages[0]positionY = -1606,513
Objectives[34]ObjectiveMessages[0]positionZ = 232,7893
Objectives[34]ObjectiveMessages[0]Message = ~g~Good job boy, I always enjoy going into battle with you.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 2063,099
Objectives[34]ObjectiveMessages[1]positionY = -1606,344
Objectives[34]ObjectiveMessages[1]positionZ = 231,736
Objectives[34]ObjectiveMessages[1]Message = ~o~Me too, My General.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 6
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[35]Type = GoTo_Actor
Objectives[35]Text = 
Objectives[35]positionX = 1696,886
Objectives[35]positionY = 3288,303
Objectives[35]positionZ = 43,92
Objectives[35]GoTo_Actor_ChangToCompanion = False
Objectives[35]GoTo_Actor_Distance = 5
Objectives[35]GoTo_Actor_Remove_Blip = True
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Hint_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1693,194
Objectives[36]positionY = 3288,106
Objectives[36]positionZ = 43,61527
Objectives[36]Hint_Time = 12
Objectives[36]Hint_FOV = 40
Objectives[36]Hint_Use_Position = False
Objectives[36]Hint_Use_Player = False
Objectives[36]Hint_Use_Actor = True
Objectives[36]Hint_Use_Vehicle = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 2
Objectives[36]ObjectiveMessages[0]positionX = 2071,381
Objectives[36]ObjectiveMessages[0]positionY = -1600,295
Objectives[36]ObjectiveMessages[0]positionZ = 227,837
Objectives[36]ObjectiveMessages[0]Message = General, we have intercepted the signals of the mobile operation center they  used to intercept our plane.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 2078,295
Objectives[36]ObjectiveMessages[1]positionY = -1598,073
Objectives[36]ObjectiveMessages[1]positionZ = 223,2133
Objectives[36]ObjectiveMessages[1]Message = They will pass by here shortly.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 9
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[37]Text = 
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 1703,012
Objectives[37]positionY = 3285,128
Objectives[37]positionZ = 40,13818
Objectives[37]Heading = 186,9465
Objectives[37]Diameter = 5
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 5
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 3
Objectives[37]ObjectiveMessages[0]positionX = 2087,606
Objectives[37]ObjectiveMessages[0]positionY = -1594,742
Objectives[37]ObjectiveMessages[0]positionZ = 217,7582
Objectives[37]ObjectiveMessages[0]Message = ~g~Quick, let's get in my limo and stop them.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 2092,507
Objectives[37]ObjectiveMessages[1]positionY = -1593,016
Objectives[37]ObjectiveMessages[1]positionZ = 214,861
Objectives[37]ObjectiveMessages[1]Message = ~g~Also notify the bunker to send all the available teams.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 4
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 2100,615
Objectives[37]ObjectiveMessages[2]positionY = -1590,054
Objectives[37]ObjectiveMessages[2]positionZ = 209,8587
Objectives[37]ObjectiveMessages[2]Message = Yes, general.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 9
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1708,964
Objectives[38]positionY = 3292,463
Objectives[38]positionZ = 40,1488
Objectives[38]SetPlayerActor_Use_Player = True
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[38]SetPlayerActor_Use_Actor = False
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 1
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = 1714,655
Objectives[38]Task_List[0]PositionY = 3289,585
Objectives[38]Task_List[0]PositionZ = 40,65779
Objectives[38]Task_List[0]Speed = 1,5
Objectives[38]Task_List[0]SeatIndex = 3
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = True
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1716,806
Objectives[39]positionY = 3293,723
Objectives[39]positionZ = 40,19462
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = True
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = EnterVehicle
Objectives[39]Task_List[0]PositionX = 1714,248
Objectives[39]Task_List[0]PositionY = 3289,7
Objectives[39]Task_List[0]PositionZ = 40,65728
Objectives[39]Task_List[0]Speed = 1,5
Objectives[39]Task_List[0]SeatIndex = 2
Objectives[39]Task_List[0]TaskIndex = 0
Objectives[39]Task_List[0]Warp = False
Objectives[39]mission_ActorsCount = 4
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 2179,041
Objectives[39]mission_Actors[0]positionY = 2940,95
Objectives[39]mission_Actors[0]positionZ = 46,58589
Objectives[39]mission_Actors[0]Heading = 24,97757
Objectives[39]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[0]Relationship_Group = Enemy1
Objectives[39]mission_Actors[0]AddBlip = True
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 300
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = False
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[39]mission_Actors[0]AlwaysFight = False
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Defensive
Objectives[39]mission_Actors[0]weapon = Unarmed
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 99
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]Task_List_Count = 10
Objectives[39]mission_Actors[0]Task_Repeat = False
Objectives[39]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[39]mission_Actors[0]Task_List[0]PositionX = 2173,895
Objectives[39]mission_Actors[0]Task_List[0]PositionY = 2943,606
Objectives[39]mission_Actors[0]Task_List[0]PositionZ = 46,00428
Objectives[39]mission_Actors[0]Task_List[0]Block = True
Objectives[39]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[39]mission_Actors[0]Task_List[1]PositionX = 2175,601
Objectives[39]mission_Actors[0]Task_List[1]PositionY = 2944,156
Objectives[39]mission_Actors[0]Task_List[1]PositionZ = 46,01711
Objectives[39]mission_Actors[0]Task_List[1]Speed = 1
Objectives[39]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[39]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[39]mission_Actors[0]Task_List[2]Type = Drive
Objectives[39]mission_Actors[0]Task_List[2]PositionX = 1386,781
Objectives[39]mission_Actors[0]Task_List[2]PositionY = 2695,657
Objectives[39]mission_Actors[0]Task_List[2]PositionZ = 37,12007
Objectives[39]mission_Actors[0]Task_List[2]Speed = 100
Objectives[39]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[39]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[2]Reverse = False
Objectives[39]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[3]Type = Drive
Objectives[39]mission_Actors[0]Task_List[3]PositionX = 405,489
Objectives[39]mission_Actors[0]Task_List[3]PositionY = 2671,868
Objectives[39]mission_Actors[0]Task_List[3]PositionZ = 43,71294
Objectives[39]mission_Actors[0]Task_List[3]Speed = 100
Objectives[39]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[39]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[3]Reverse = False
Objectives[39]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[4]Type = Drive
Objectives[39]mission_Actors[0]Task_List[4]PositionX = 222,5133
Objectives[39]mission_Actors[0]Task_List[4]PositionY = 3067,025
Objectives[39]mission_Actors[0]Task_List[4]PositionZ = 41,7811
Objectives[39]mission_Actors[0]Task_List[4]Speed = 100
Objectives[39]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[39]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[4]Reverse = False
Objectives[39]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[5]Type = Drive
Objectives[39]mission_Actors[0]Task_List[5]PositionX = 357,8376
Objectives[39]mission_Actors[0]Task_List[5]PositionY = 3456,318
Objectives[39]mission_Actors[0]Task_List[5]PositionZ = 35,08259
Objectives[39]mission_Actors[0]Task_List[5]Speed = 100
Objectives[39]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[39]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[5]Reverse = False
Objectives[39]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[6]Type = Drive
Objectives[39]mission_Actors[0]Task_List[6]PositionX = 1714,083
Objectives[39]mission_Actors[0]Task_List[6]PositionY = 3731,882
Objectives[39]mission_Actors[0]Task_List[6]PositionZ = 33,30135
Objectives[39]mission_Actors[0]Task_List[6]Speed = 100
Objectives[39]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[39]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[6]Reverse = False
Objectives[39]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[7]Type = Drive
Objectives[39]mission_Actors[0]Task_List[7]PositionX = 2450,091
Objectives[39]mission_Actors[0]Task_List[7]PositionY = 4269,193
Objectives[39]mission_Actors[0]Task_List[7]PositionZ = 36,38638
Objectives[39]mission_Actors[0]Task_List[7]Speed = 100
Objectives[39]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[39]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[7]Reverse = False
Objectives[39]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[8]Type = Drive
Objectives[39]mission_Actors[0]Task_List[8]PositionX = 2202,556
Objectives[39]mission_Actors[0]Task_List[8]PositionY = 4848,104
Objectives[39]mission_Actors[0]Task_List[8]PositionZ = 44,37639
Objectives[39]mission_Actors[0]Task_List[8]Speed = 100
Objectives[39]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[39]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[39]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[39]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[39]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[39]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[39]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[39]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[39]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[39]mission_Actors[0]Task_List[8]Reverse = False
Objectives[39]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[39]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[39]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[39]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[39]mission_Actors[0]Task_List[9]Type = BlockNonTemporaryEvents
Objectives[39]mission_Actors[0]Task_List[9]PositionX = 2202,557
Objectives[39]mission_Actors[0]Task_List[9]PositionY = 4848,122
Objectives[39]mission_Actors[0]Task_List[9]PositionZ = 44,37638
Objectives[39]mission_Actors[0]Task_List[9]Block = False
Objectives[39]mission_Actors[0]NeededForSetPlayerActorTaskCount = 2
Objectives[39]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 41
Objectives[39]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[39]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 40
Objectives[39]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 3
Objectives[39]mission_Actors[1]SpawnInVehicle = True
Objectives[39]mission_Actors[1]SeatIndex = 0
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 2179,041
Objectives[39]mission_Actors[1]positionY = 2940,95
Objectives[39]mission_Actors[1]positionZ = 46,58589
Objectives[39]mission_Actors[1]Heading = 24,97757
Objectives[39]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[1]Relationship_Group = Enemy1
Objectives[39]mission_Actors[1]AddBlip = True
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 100
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = Unarmed
Objectives[39]mission_Actors[1]Variation = Random
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[2]SpawnInVehicle = True
Objectives[39]mission_Actors[2]SeatIndex = 0
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 2184,771
Objectives[39]mission_Actors[2]positionY = 2924,938
Objectives[39]mission_Actors[2]positionZ = 46,5912
Objectives[39]mission_Actors[2]Heading = 14,90383
Objectives[39]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[2]Relationship_Group = Enemy1
Objectives[39]mission_Actors[2]AddBlip = True
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 300
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 30
Objectives[39]mission_Actors[2]Hearing_Range = 30
Objectives[39]mission_Actors[2]CombatMovement = Offensive
Objectives[39]mission_Actors[2]weapon = Unarmed
Objectives[39]mission_Actors[2]Variation = Random
Objectives[39]mission_Actors[2]Task = 0
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[3]SpawnInVehicle = True
Objectives[39]mission_Actors[3]SeatIndex = -1
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = 2184,771
Objectives[39]mission_Actors[3]positionY = 2924,938
Objectives[39]mission_Actors[3]positionZ = 46,5912
Objectives[39]mission_Actors[3]Heading = 14,90383
Objectives[39]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[39]mission_Actors[3]Relationship_Group = Enemy1
Objectives[39]mission_Actors[3]AddBlip = True
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 300
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Offensive
Objectives[39]mission_Actors[3]weapon = Unarmed
Objectives[39]mission_Actors[3]Variation = Random
Objectives[39]mission_Actors[3]Task = 99
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[39]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 41
Objectives[39]mission_Vehicles = 3
Objectives[39]mission_Vehicles[0]positionX = 2184,771
Objectives[39]mission_Vehicles[0]positionY = 2924,938
Objectives[39]mission_Vehicles[0]positionZ = 46,5912
Objectives[39]mission_Vehicles[0]Heading = 14,90383
Objectives[39]mission_Vehicles[0]Name = Barracks Semi
Objectives[39]mission_Vehicles[0]Model = terbyte
Objectives[39]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[39]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[0] = 1
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 41
Objectives[39]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[39]mission_Vehicles[1]positionX = 2179,041
Objectives[39]mission_Vehicles[1]positionY = 2940,95
Objectives[39]mission_Vehicles[1]positionZ = 46,58589
Objectives[39]mission_Vehicles[1]Heading = 24,97757
Objectives[39]mission_Vehicles[1]Name = Terrorbyte
Objectives[39]mission_Vehicles[1]Model = terbyte
Objectives[39]mission_Vehicles[1]PrimaryColor = WornOliveArmyGreen
Objectives[39]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = 0
Objectives[39]mission_Vehicles[1]DirtLevel = 0
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 40
Objectives[39]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 39
Objectives[39]mission_Vehicles[1]NeededForActorIndex[1] = 0
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[1] = 1
Objectives[39]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 47
Objectives[39]mission_Vehicles[1]NeededForVehicleIndex[0] = 2
Objectives[39]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[39]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 43
Objectives[39]mission_Vehicles[2]positionX = 297,5078
Objectives[39]mission_Vehicles[2]positionY = 2645,729
Objectives[39]mission_Vehicles[2]positionZ = 44,1514
Objectives[39]mission_Vehicles[2]Heading = 143,9578
Objectives[39]mission_Vehicles[2]Name = Cruiser
Objectives[39]mission_Vehicles[2]Model = cruiser
Objectives[39]mission_Vehicles[2]PrimaryColor = UtilShadowSilver
Objectives[39]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[39]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[2]HasPearlescent = False
Objectives[39]mission_Vehicles[2]Livery = 0
Objectives[39]mission_Vehicles[2]DirtLevel = 0
Objectives[39]mission_Vehicles[2]LockedForPlayer = False
Objectives[39]mission_Vehicles[2]Locked = False
Objectives[39]mission_Vehicles[2]Alarm = False
Objectives[39]mission_Vehicles[2]HotWired = False
Objectives[39]mission_Vehicles[2]Invincible = False
Objectives[39]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[2]Remove_After = 0
Objectives[39]mission_Vehicles[2]Survive_Number = 0
Objectives[39]mission_Vehicles[2]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 1672,832
Objectives[40]positionY = 3290,326
Objectives[40]positionZ = 39,89075
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 4
Objectives[40]Task_List[0]Type = EnterVehicle
Objectives[40]Task_List[0]PositionX = 1714,458
Objectives[40]Task_List[0]PositionY = 3289,865
Objectives[40]Task_List[0]PositionZ = 40,65778
Objectives[40]Task_List[0]Speed = 1,5
Objectives[40]Task_List[0]SeatIndex = -1
Objectives[40]Task_List[0]TaskIndex = 0
Objectives[40]Task_List[0]Warp = False
Objectives[40]Task_List[1]Type = Drive
Objectives[40]Task_List[1]PositionX = 1707,515
Objectives[40]Task_List[1]PositionY = 3269,331
Objectives[40]Task_List[1]PositionZ = 40,64989
Objectives[40]Task_List[1]Speed = 10
Objectives[40]Task_List[1]StopBeforeVehicles = False
Objectives[40]Task_List[1]StopBeforeActors = False
Objectives[40]Task_List[1]AvoidVehicles = True
Objectives[40]Task_List[1]AvoidEmptyVehicles = True
Objectives[40]Task_List[1]AvoidActors = True
Objectives[40]Task_List[1]AvoidObjects = True
Objectives[40]Task_List[1]StopAtLights = False
Objectives[40]Task_List[1]UseBlinkers = True
Objectives[40]Task_List[1]AllowGoingWrongWay = True
Objectives[40]Task_List[1]Reverse = False
Objectives[40]Task_List[1]TakeShortestPath = True
Objectives[40]Task_List[1]IgnoreRoads = True
Objectives[40]Task_List[1]IgnoreAllPathing = True
Objectives[40]Task_List[1]AvoidHighWays = True
Objectives[40]Task_List[2]Type = Drive
Objectives[40]Task_List[2]PositionX = 1802,735
Objectives[40]Task_List[2]PositionY = 3260,808
Objectives[40]Task_List[2]PositionZ = 42,3199
Objectives[40]Task_List[2]Speed = 20
Objectives[40]Task_List[2]StopBeforeVehicles = False
Objectives[40]Task_List[2]StopBeforeActors = False
Objectives[40]Task_List[2]AvoidVehicles = True
Objectives[40]Task_List[2]AvoidEmptyVehicles = True
Objectives[40]Task_List[2]AvoidActors = True
Objectives[40]Task_List[2]AvoidObjects = True
Objectives[40]Task_List[2]StopAtLights = False
Objectives[40]Task_List[2]UseBlinkers = True
Objectives[40]Task_List[2]AllowGoingWrongWay = True
Objectives[40]Task_List[2]Reverse = False
Objectives[40]Task_List[2]TakeShortestPath = True
Objectives[40]Task_List[2]IgnoreRoads = True
Objectives[40]Task_List[2]IgnoreAllPathing = True
Objectives[40]Task_List[2]AvoidHighWays = True
Objectives[40]Task_List[3]Type = VehicleFollowActor
Objectives[40]Task_List[3]positionX = 2176,158
Objectives[40]Task_List[3]positionY = 2942,859
Objectives[40]Task_List[3]positionZ = 46,01735
Objectives[40]Task_List[3]minDistance = 10
Objectives[40]Task_List[3]TaskIndex = 3
Objectives[40]Task_List[3]Speed = 100
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 2179,033
Objectives[41]positionY = 2928,656
Objectives[41]positionZ = 45,50183
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 99
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]TaskListCount = 3
Objectives[41]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]Task_List[0]positionX = 2182,15
Objectives[41]Task_List[0]positionY = 2928,893
Objectives[41]Task_List[0]positionZ = 46,0136
Objectives[41]Task_List[0]Block = True
Objectives[41]Task_List[1]Type = EnterVehicle
Objectives[41]Task_List[1]PositionX = 2182,15
Objectives[41]Task_List[1]PositionY = 2928,893
Objectives[41]Task_List[1]PositionZ = 46,0136
Objectives[41]Task_List[1]Speed = 1,5
Objectives[41]Task_List[1]SeatIndex = -1
Objectives[41]Task_List[1]TaskIndex = 1
Objectives[41]Task_List[1]Warp = False
Objectives[41]Task_List[2]Type = VehicleFollowActor
Objectives[41]Task_List[2]positionX = 2175,318
Objectives[41]Task_List[2]positionY = 2943,158
Objectives[41]Task_List[2]positionZ = 46,01649
Objectives[41]Task_List[2]minDistance = 20
Objectives[41]Task_List[2]TaskIndex = 2
Objectives[41]Task_List[2]Speed = 100
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Type = Leave_Area
Objectives[42]positionX = 1714,343
Objectives[42]positionY = 3289,384
Objectives[42]positionZ = 40,15707
Objectives[42]Leave_Area_Distance = 50
Objectives[42]Leave_Area_Use_Objective_Position = True
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Cutscenes_Objective
Objectives[43]Text = 
Objectives[43]positionX = 2147,784
Objectives[43]positionY = 2944,291
Objectives[43]positionZ = 46,27992
Objectives[43]Cutscenes_Time = 6
Objectives[43]Cutscenes_Trans_Time = 6
Objectives[43]Cutscenes_FOV = 60
Objectives[43]Cutscenes_Shake = Hand
Objectives[43]Cutscenes_Amplitude = 0
Objectives[43]Cutscenes_FadeOut = False
Objectives[43]Cutscenes_FadeIn = False
Objectives[43]Cutscenes_End = False
Objectives[43]Cutscenes_Point_At_Position = False
Objectives[43]Cutscenes_Point_At_Player = False
Objectives[43]Cutscenes_Point_At_Actor = False
Objectives[43]Cutscenes_Point_At_Vehicle = False
Objectives[43]Cutscenes_Follow_Player = False
Objectives[43]Cutscenes_Follow_Actor = False
Objectives[43]Cutscenes_Follow_Vehicle = True
Objectives[43]Cutscenes_Follow_Distancee = 25
Objectives[43]Cutscenes_Follow_Hieght = 15
Objectives[43]Cutscenes_Follow_Angle = 30
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 2
Objectives[43]ObjectiveMessages[0]positionX = 2107,037
Objectives[43]ObjectiveMessages[0]positionY = -1589,614
Objectives[43]ObjectiveMessages[0]positionZ = 206,1073
Objectives[43]ObjectiveMessages[0]Message = ~g~Okay boy, make sure those operations center don't get to their destination.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 2112,25
Objectives[43]ObjectiveMessages[1]positionY = -1588,708
Objectives[43]ObjectiveMessages[1]positionZ = 203,1846
Objectives[43]ObjectiveMessages[1]Message = ~o~I'll take care of it, My General.
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 7
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = 2146,703
Objectives[44]positionY = 2934,155
Objectives[44]positionZ = 46,50211
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 30
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = True
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 1
Objectives[44]Cutscenes_Follow_Angle = 0
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Random_Spawn_Objective
Objectives[45]positionX = 1850,384
Objectives[45]positionY = 3247,031
Objectives[45]positionZ = 43,66951
Objectives[45]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[45]Random_Actors_Vehicle_Model_Name = valkyrie
Objectives[45]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[45]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[45]Random_Actors_Weapon_Model_Name = Pistol
Objectives[45]Random_Actors_Passenger = True
Objectives[45]Random_Actors_Fill_With_Occupants = True
Objectives[45]Random_Actors_Max_Count = 2
Objectives[45]Random_Actors_Max_ReSpawn = 20
Objectives[45]Random_Actors_Spawn_End = False
Objectives[45]Random_Actors_Spawn_Actors_Only = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Random_Spawn_Objective
Objectives[46]positionX = 1820,383
Objectives[46]positionY = 3275,371
Objectives[46]positionZ = 42,59866
Objectives[46]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[46]Random_Actors_Vehicle_Model_Name = insurgent3
Objectives[46]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[46]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[46]Random_Actors_Weapon_Model_Name = Pistol
Objectives[46]Random_Actors_Passenger = True
Objectives[46]Random_Actors_Fill_With_Occupants = True
Objectives[46]Random_Actors_Max_Count = 3
Objectives[46]Random_Actors_Max_ReSpawn = 20
Objectives[46]Random_Actors_Spawn_End = False
Objectives[46]Random_Actors_Spawn_Actors_Only = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[46]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Type = Destroy_Vehicle
Objectives[47]positionX = 2206,733
Objectives[47]positionY = 2939,531
Objectives[47]positionZ = 45,58109
Objectives[47]mission_ActorsCount = 15
Objectives[47]mission_Actors[0]SpawnInVehicle = True
Objectives[47]mission_Actors[0]SeatIndex = -1
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = 1929,658
Objectives[47]mission_Actors[0]positionY = 3054,151
Objectives[47]mission_Actors[0]positionZ = 46,23807
Objectives[47]mission_Actors[0]Heading = 209,8941
Objectives[47]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = 0
Objectives[47]mission_Actors[0]Variation = Random
Objectives[47]mission_Actors[0]Task = 99
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]Task_List_Count = 3
Objectives[47]mission_Actors[0]Task_Repeat = False
Objectives[47]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[0]Task_List[0]PositionX = 2087,355
Objectives[47]mission_Actors[0]Task_List[0]PositionY = 3313,587
Objectives[47]mission_Actors[0]Task_List[0]PositionZ = 44,99279
Objectives[47]mission_Actors[0]Task_List[0]Block = True
Objectives[47]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[0]Task_List[1]PositionX = 2086,317
Objectives[47]mission_Actors[0]Task_List[1]PositionY = 3313,563
Objectives[47]mission_Actors[0]Task_List[1]PositionZ = 44,99544
Objectives[47]mission_Actors[0]Task_List[1]Speed = 1
Objectives[47]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[0]Task_List[2]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[0]Task_List[2]PositionX = 2086,319
Objectives[47]mission_Actors[0]Task_List[2]PositionY = 3313,563
Objectives[47]mission_Actors[0]Task_List[2]PositionZ = 44,99544
Objectives[47]mission_Actors[0]Task_List[2]speed = 100
Objectives[47]mission_Actors[0]Task_List[2]minDistance = 10
Objectives[47]mission_Actors[1]SpawnInVehicle = True
Objectives[47]mission_Actors[1]SeatIndex = 0
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = 1929,658
Objectives[47]mission_Actors[1]positionY = 3054,151
Objectives[47]mission_Actors[1]positionZ = 46,23807
Objectives[47]mission_Actors[1]Heading = 209,8941
Objectives[47]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = False
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = False
Objectives[47]mission_Actors[1]SetHealth = 100
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = Pistol
Objectives[47]mission_Actors[1]Variation = Random
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[2]SpawnInVehicle = True
Objectives[47]mission_Actors[2]SeatIndex = 1
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = 1929,658
Objectives[47]mission_Actors[2]positionY = 3054,151
Objectives[47]mission_Actors[2]positionZ = 46,23807
Objectives[47]mission_Actors[2]Heading = 209,8941
Objectives[47]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[2]Relationship_Group = Friend
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = True
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = Pistol
Objectives[47]mission_Actors[2]Variation = Random
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[3]SpawnInVehicle = True
Objectives[47]mission_Actors[3]SeatIndex = 2
Objectives[47]mission_Actors[3]Survive_Number = 0
Objectives[47]mission_Actors[3]Failed_Text = 
Objectives[47]mission_Actors[3]Remove_After = 0
Objectives[47]mission_Actors[3]positionX = 1929,658
Objectives[47]mission_Actors[3]positionY = 3054,151
Objectives[47]mission_Actors[3]positionZ = 46,23807
Objectives[47]mission_Actors[3]Heading = 209,8941
Objectives[47]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[3]Relationship_Group = Friend
Objectives[47]mission_Actors[3]AddBlip = False
Objectives[47]mission_Actors[3]ShowCone = False
Objectives[47]mission_Actors[3]Invincible = True
Objectives[47]mission_Actors[3]SetHealth = 100
Objectives[47]mission_Actors[3]DieFromHeadShot = True
Objectives[47]mission_Actors[3]CanExitVehicle = True
Objectives[47]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[3]AlwaysFight = True
Objectives[47]mission_Actors[3]Seeing_Range = 30
Objectives[47]mission_Actors[3]Hearing_Range = 30
Objectives[47]mission_Actors[3]CombatMovement = Offensive
Objectives[47]mission_Actors[3]weapon = Pistol
Objectives[47]mission_Actors[3]Variation = Random
Objectives[47]mission_Actors[3]Task = 0
Objectives[47]mission_Actors[3]Task_Guard_Range = 5
Objectives[47]mission_Actors[3]Task_Stay_In_Range = True
Objectives[47]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[3]Task_Scenario = NONE
Objectives[47]mission_Actors[4]SpawnInVehicle = True
Objectives[47]mission_Actors[4]SeatIndex = 3
Objectives[47]mission_Actors[4]Survive_Number = 0
Objectives[47]mission_Actors[4]Failed_Text = 
Objectives[47]mission_Actors[4]Remove_After = 0
Objectives[47]mission_Actors[4]positionX = 1929,658
Objectives[47]mission_Actors[4]positionY = 3054,151
Objectives[47]mission_Actors[4]positionZ = 46,23807
Objectives[47]mission_Actors[4]Heading = 209,8941
Objectives[47]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[4]Relationship_Group = Friend
Objectives[47]mission_Actors[4]AddBlip = True
Objectives[47]mission_Actors[4]ShowCone = False
Objectives[47]mission_Actors[4]Invincible = True
Objectives[47]mission_Actors[4]SetHealth = 100
Objectives[47]mission_Actors[4]DieFromHeadShot = True
Objectives[47]mission_Actors[4]CanExitVehicle = True
Objectives[47]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[4]AlwaysFight = True
Objectives[47]mission_Actors[4]Seeing_Range = 500
Objectives[47]mission_Actors[4]Hearing_Range = 500
Objectives[47]mission_Actors[4]CombatMovement = Offensive
Objectives[47]mission_Actors[4]weapon = 0
Objectives[47]mission_Actors[4]Variation = Random
Objectives[47]mission_Actors[4]Task = 0
Objectives[47]mission_Actors[4]Task_Guard_Range = 5
Objectives[47]mission_Actors[4]Task_Stay_In_Range = True
Objectives[47]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[4]Task_Scenario = NONE
Objectives[47]mission_Actors[5]SpawnInVehicle = True
Objectives[47]mission_Actors[5]SeatIndex = 3
Objectives[47]mission_Actors[5]Survive_Number = 0
Objectives[47]mission_Actors[5]Failed_Text = 
Objectives[47]mission_Actors[5]Remove_After = 0
Objectives[47]mission_Actors[5]positionX = 1946,592
Objectives[47]mission_Actors[5]positionY = 3056,489
Objectives[47]mission_Actors[5]positionZ = 46,34595
Objectives[47]mission_Actors[5]Heading = 69,79232
Objectives[47]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[5]Relationship_Group = Friend
Objectives[47]mission_Actors[5]AddBlip = True
Objectives[47]mission_Actors[5]ShowCone = False
Objectives[47]mission_Actors[5]Invincible = True
Objectives[47]mission_Actors[5]SetHealth = 100
Objectives[47]mission_Actors[5]DieFromHeadShot = True
Objectives[47]mission_Actors[5]CanExitVehicle = True
Objectives[47]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[5]AlwaysFight = True
Objectives[47]mission_Actors[5]Seeing_Range = 500
Objectives[47]mission_Actors[5]Hearing_Range = 500
Objectives[47]mission_Actors[5]CombatMovement = Offensive
Objectives[47]mission_Actors[5]weapon = 0
Objectives[47]mission_Actors[5]Variation = Random
Objectives[47]mission_Actors[5]Task = 0
Objectives[47]mission_Actors[5]Task_Guard_Range = 5
Objectives[47]mission_Actors[5]Task_Stay_In_Range = True
Objectives[47]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[5]Task_Scenario = NONE
Objectives[47]mission_Actors[6]SpawnInVehicle = True
Objectives[47]mission_Actors[6]SeatIndex = 2
Objectives[47]mission_Actors[6]Survive_Number = 0
Objectives[47]mission_Actors[6]Failed_Text = 
Objectives[47]mission_Actors[6]Remove_After = 0
Objectives[47]mission_Actors[6]positionX = 1946,592
Objectives[47]mission_Actors[6]positionY = 3056,489
Objectives[47]mission_Actors[6]positionZ = 46,34595
Objectives[47]mission_Actors[6]Heading = 69,79232
Objectives[47]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[6]Relationship_Group = Friend
Objectives[47]mission_Actors[6]AddBlip = False
Objectives[47]mission_Actors[6]ShowCone = False
Objectives[47]mission_Actors[6]Invincible = True
Objectives[47]mission_Actors[6]SetHealth = 100
Objectives[47]mission_Actors[6]DieFromHeadShot = True
Objectives[47]mission_Actors[6]CanExitVehicle = True
Objectives[47]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[6]AlwaysFight = True
Objectives[47]mission_Actors[6]Seeing_Range = 30
Objectives[47]mission_Actors[6]Hearing_Range = 30
Objectives[47]mission_Actors[6]CombatMovement = Offensive
Objectives[47]mission_Actors[6]weapon = Pistol
Objectives[47]mission_Actors[6]Variation = Random
Objectives[47]mission_Actors[6]Task = 0
Objectives[47]mission_Actors[6]Task_Guard_Range = 5
Objectives[47]mission_Actors[6]Task_Stay_In_Range = True
Objectives[47]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[6]Task_Scenario = NONE
Objectives[47]mission_Actors[7]SpawnInVehicle = True
Objectives[47]mission_Actors[7]SeatIndex = 1
Objectives[47]mission_Actors[7]Survive_Number = 0
Objectives[47]mission_Actors[7]Failed_Text = 
Objectives[47]mission_Actors[7]Remove_After = 0
Objectives[47]mission_Actors[7]positionX = 1946,592
Objectives[47]mission_Actors[7]positionY = 3056,489
Objectives[47]mission_Actors[7]positionZ = 46,34595
Objectives[47]mission_Actors[7]Heading = 69,79232
Objectives[47]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[7]Relationship_Group = Friend
Objectives[47]mission_Actors[7]AddBlip = False
Objectives[47]mission_Actors[7]ShowCone = False
Objectives[47]mission_Actors[7]Invincible = True
Objectives[47]mission_Actors[7]SetHealth = 100
Objectives[47]mission_Actors[7]DieFromHeadShot = True
Objectives[47]mission_Actors[7]CanExitVehicle = True
Objectives[47]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[7]AlwaysFight = True
Objectives[47]mission_Actors[7]Seeing_Range = 30
Objectives[47]mission_Actors[7]Hearing_Range = 30
Objectives[47]mission_Actors[7]CombatMovement = Offensive
Objectives[47]mission_Actors[7]weapon = Pistol
Objectives[47]mission_Actors[7]Variation = Random
Objectives[47]mission_Actors[7]Task = 0
Objectives[47]mission_Actors[7]Task_Guard_Range = 5
Objectives[47]mission_Actors[7]Task_Stay_In_Range = True
Objectives[47]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[7]Task_Scenario = NONE
Objectives[47]mission_Actors[8]SpawnInVehicle = True
Objectives[47]mission_Actors[8]SeatIndex = 0
Objectives[47]mission_Actors[8]Survive_Number = 0
Objectives[47]mission_Actors[8]Failed_Text = 
Objectives[47]mission_Actors[8]Remove_After = 0
Objectives[47]mission_Actors[8]positionX = 1946,592
Objectives[47]mission_Actors[8]positionY = 3056,489
Objectives[47]mission_Actors[8]positionZ = 46,34595
Objectives[47]mission_Actors[8]Heading = 69,79232
Objectives[47]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[8]Relationship_Group = Friend
Objectives[47]mission_Actors[8]AddBlip = False
Objectives[47]mission_Actors[8]ShowCone = False
Objectives[47]mission_Actors[8]Invincible = True
Objectives[47]mission_Actors[8]SetHealth = 100
Objectives[47]mission_Actors[8]DieFromHeadShot = True
Objectives[47]mission_Actors[8]CanExitVehicle = True
Objectives[47]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[8]AlwaysFight = True
Objectives[47]mission_Actors[8]Seeing_Range = 30
Objectives[47]mission_Actors[8]Hearing_Range = 30
Objectives[47]mission_Actors[8]CombatMovement = Offensive
Objectives[47]mission_Actors[8]weapon = Pistol
Objectives[47]mission_Actors[8]Variation = Random
Objectives[47]mission_Actors[8]Task = 0
Objectives[47]mission_Actors[8]Task_Guard_Range = 5
Objectives[47]mission_Actors[8]Task_Stay_In_Range = True
Objectives[47]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[8]Task_Scenario = NONE
Objectives[47]mission_Actors[9]SpawnInVehicle = True
Objectives[47]mission_Actors[9]SeatIndex = -1
Objectives[47]mission_Actors[9]Survive_Number = 0
Objectives[47]mission_Actors[9]Failed_Text = 
Objectives[47]mission_Actors[9]Remove_After = 0
Objectives[47]mission_Actors[9]positionX = 1946,592
Objectives[47]mission_Actors[9]positionY = 3056,489
Objectives[47]mission_Actors[9]positionZ = 46,34595
Objectives[47]mission_Actors[9]Heading = 69,79232
Objectives[47]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[9]Relationship_Group = Friend
Objectives[47]mission_Actors[9]AddBlip = False
Objectives[47]mission_Actors[9]ShowCone = False
Objectives[47]mission_Actors[9]Invincible = True
Objectives[47]mission_Actors[9]SetHealth = 100
Objectives[47]mission_Actors[9]DieFromHeadShot = True
Objectives[47]mission_Actors[9]CanExitVehicle = True
Objectives[47]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[9]AlwaysFight = True
Objectives[47]mission_Actors[9]Seeing_Range = 30
Objectives[47]mission_Actors[9]Hearing_Range = 30
Objectives[47]mission_Actors[9]CombatMovement = Offensive
Objectives[47]mission_Actors[9]weapon = 0
Objectives[47]mission_Actors[9]Variation = Random
Objectives[47]mission_Actors[9]Task = 99
Objectives[47]mission_Actors[9]Task_Guard_Range = 5
Objectives[47]mission_Actors[9]Task_Stay_In_Range = True
Objectives[47]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[9]Task_Scenario = NONE
Objectives[47]mission_Actors[9]Task_List_Count = 3
Objectives[47]mission_Actors[9]Task_Repeat = False
Objectives[47]mission_Actors[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[9]Task_List[0]PositionX = 2099,453
Objectives[47]mission_Actors[9]Task_List[0]PositionY = 3319,176
Objectives[47]mission_Actors[9]Task_List[0]PositionZ = 44,8812
Objectives[47]mission_Actors[9]Task_List[0]Block = True
Objectives[47]mission_Actors[9]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[9]Task_List[1]PositionX = 2098,26
Objectives[47]mission_Actors[9]Task_List[1]PositionY = 3319,555
Objectives[47]mission_Actors[9]Task_List[1]PositionZ = 44,88809
Objectives[47]mission_Actors[9]Task_List[1]Speed = 1
Objectives[47]mission_Actors[9]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[9]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[9]Task_List[2]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[9]Task_List[2]PositionX = 2098,26
Objectives[47]mission_Actors[9]Task_List[2]PositionY = 3319,555
Objectives[47]mission_Actors[9]Task_List[2]PositionZ = 44,88809
Objectives[47]mission_Actors[9]Task_List[2]speed = 100
Objectives[47]mission_Actors[9]Task_List[2]minDistance = 10
Objectives[47]mission_Actors[10]SpawnInVehicle = True
Objectives[47]mission_Actors[10]SeatIndex = -1
Objectives[47]mission_Actors[10]Survive_Number = 0
Objectives[47]mission_Actors[10]Failed_Text = 
Objectives[47]mission_Actors[10]Remove_After = 0
Objectives[47]mission_Actors[10]positionX = 1940,354
Objectives[47]mission_Actors[10]positionY = 3069,677
Objectives[47]mission_Actors[10]positionZ = 46,62881
Objectives[47]mission_Actors[10]Heading = 265,4322
Objectives[47]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[10]Relationship_Group = Friend
Objectives[47]mission_Actors[10]AddBlip = False
Objectives[47]mission_Actors[10]ShowCone = False
Objectives[47]mission_Actors[10]Invincible = True
Objectives[47]mission_Actors[10]SetHealth = 100
Objectives[47]mission_Actors[10]DieFromHeadShot = True
Objectives[47]mission_Actors[10]CanExitVehicle = True
Objectives[47]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[10]AlwaysFight = True
Objectives[47]mission_Actors[10]Seeing_Range = 30
Objectives[47]mission_Actors[10]Hearing_Range = 30
Objectives[47]mission_Actors[10]CombatMovement = Offensive
Objectives[47]mission_Actors[10]weapon = 0
Objectives[47]mission_Actors[10]Variation = Random
Objectives[47]mission_Actors[10]Task = 99
Objectives[47]mission_Actors[10]Task_Guard_Range = 5
Objectives[47]mission_Actors[10]Task_Stay_In_Range = True
Objectives[47]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[10]Task_Scenario = NONE
Objectives[47]mission_Actors[10]Task_List_Count = 3
Objectives[47]mission_Actors[10]Task_Repeat = False
Objectives[47]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]mission_Actors[10]Task_List[0]PositionX = 2093,304
Objectives[47]mission_Actors[10]Task_List[0]PositionY = 3327,563
Objectives[47]mission_Actors[10]Task_List[0]PositionZ = 44,79778
Objectives[47]mission_Actors[10]Task_List[0]Block = True
Objectives[47]mission_Actors[10]Task_List[1]Type = EnterVehicle
Objectives[47]mission_Actors[10]Task_List[1]PositionX = 2090,232
Objectives[47]mission_Actors[10]Task_List[1]PositionY = 3325,822
Objectives[47]mission_Actors[10]Task_List[1]PositionZ = 44,68831
Objectives[47]mission_Actors[10]Task_List[1]Speed = 1
Objectives[47]mission_Actors[10]Task_List[1]SeatIndex = -1
Objectives[47]mission_Actors[10]Task_List[1]TaskIndex = 1
Objectives[47]mission_Actors[10]Task_List[2]Type = VehicleFollow(Player)
Objectives[47]mission_Actors[10]Task_List[2]PositionX = 2090,232
Objectives[47]mission_Actors[10]Task_List[2]PositionY = 3325,822
Objectives[47]mission_Actors[10]Task_List[2]PositionZ = 44,68831
Objectives[47]mission_Actors[10]Task_List[2]speed = 100
Objectives[47]mission_Actors[10]Task_List[2]minDistance = 10
Objectives[47]mission_Actors[11]SpawnInVehicle = True
Objectives[47]mission_Actors[11]SeatIndex = 0
Objectives[47]mission_Actors[11]Survive_Number = 0
Objectives[47]mission_Actors[11]Failed_Text = 
Objectives[47]mission_Actors[11]Remove_After = 0
Objectives[47]mission_Actors[11]positionX = 1940,354
Objectives[47]mission_Actors[11]positionY = 3069,677
Objectives[47]mission_Actors[11]positionZ = 46,62881
Objectives[47]mission_Actors[11]Heading = 265,4322
Objectives[47]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[11]Relationship_Group = Friend
Objectives[47]mission_Actors[11]AddBlip = False
Objectives[47]mission_Actors[11]ShowCone = False
Objectives[47]mission_Actors[11]Invincible = True
Objectives[47]mission_Actors[11]SetHealth = 100
Objectives[47]mission_Actors[11]DieFromHeadShot = True
Objectives[47]mission_Actors[11]CanExitVehicle = True
Objectives[47]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[11]AlwaysFight = True
Objectives[47]mission_Actors[11]Seeing_Range = 30
Objectives[47]mission_Actors[11]Hearing_Range = 30
Objectives[47]mission_Actors[11]CombatMovement = Offensive
Objectives[47]mission_Actors[11]weapon = Pistol
Objectives[47]mission_Actors[11]Variation = Random
Objectives[47]mission_Actors[11]Task = 0
Objectives[47]mission_Actors[11]Task_Guard_Range = 5
Objectives[47]mission_Actors[11]Task_Stay_In_Range = True
Objectives[47]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[11]Task_Scenario = NONE
Objectives[47]mission_Actors[12]SpawnInVehicle = True
Objectives[47]mission_Actors[12]SeatIndex = 1
Objectives[47]mission_Actors[12]Survive_Number = 0
Objectives[47]mission_Actors[12]Failed_Text = 
Objectives[47]mission_Actors[12]Remove_After = 0
Objectives[47]mission_Actors[12]positionX = 1940,354
Objectives[47]mission_Actors[12]positionY = 3069,677
Objectives[47]mission_Actors[12]positionZ = 46,62881
Objectives[47]mission_Actors[12]Heading = 265,4322
Objectives[47]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[12]Relationship_Group = Friend
Objectives[47]mission_Actors[12]AddBlip = False
Objectives[47]mission_Actors[12]ShowCone = False
Objectives[47]mission_Actors[12]Invincible = True
Objectives[47]mission_Actors[12]SetHealth = 100
Objectives[47]mission_Actors[12]DieFromHeadShot = True
Objectives[47]mission_Actors[12]CanExitVehicle = True
Objectives[47]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[12]AlwaysFight = True
Objectives[47]mission_Actors[12]Seeing_Range = 30
Objectives[47]mission_Actors[12]Hearing_Range = 30
Objectives[47]mission_Actors[12]CombatMovement = Offensive
Objectives[47]mission_Actors[12]weapon = Pistol
Objectives[47]mission_Actors[12]Variation = Random
Objectives[47]mission_Actors[12]Task = 0
Objectives[47]mission_Actors[12]Task_Guard_Range = 5
Objectives[47]mission_Actors[12]Task_Stay_In_Range = True
Objectives[47]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[12]Task_Scenario = NONE
Objectives[47]mission_Actors[13]SpawnInVehicle = True
Objectives[47]mission_Actors[13]SeatIndex = 2
Objectives[47]mission_Actors[13]Survive_Number = 0
Objectives[47]mission_Actors[13]Failed_Text = 
Objectives[47]mission_Actors[13]Remove_After = 0
Objectives[47]mission_Actors[13]positionX = 1940,354
Objectives[47]mission_Actors[13]positionY = 3069,677
Objectives[47]mission_Actors[13]positionZ = 46,62881
Objectives[47]mission_Actors[13]Heading = 265,4322
Objectives[47]mission_Actors[13]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[13]Relationship_Group = Friend
Objectives[47]mission_Actors[13]AddBlip = False
Objectives[47]mission_Actors[13]ShowCone = False
Objectives[47]mission_Actors[13]Invincible = True
Objectives[47]mission_Actors[13]SetHealth = 100
Objectives[47]mission_Actors[13]DieFromHeadShot = True
Objectives[47]mission_Actors[13]CanExitVehicle = True
Objectives[47]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[13]AlwaysFight = True
Objectives[47]mission_Actors[13]Seeing_Range = 30
Objectives[47]mission_Actors[13]Hearing_Range = 30
Objectives[47]mission_Actors[13]CombatMovement = Offensive
Objectives[47]mission_Actors[13]weapon = Pistol
Objectives[47]mission_Actors[13]Variation = Random
Objectives[47]mission_Actors[13]Task = 0
Objectives[47]mission_Actors[13]Task_Guard_Range = 5
Objectives[47]mission_Actors[13]Task_Stay_In_Range = True
Objectives[47]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[13]Task_Scenario = NONE
Objectives[47]mission_Actors[14]SpawnInVehicle = True
Objectives[47]mission_Actors[14]SeatIndex = 3
Objectives[47]mission_Actors[14]Survive_Number = 0
Objectives[47]mission_Actors[14]Failed_Text = 
Objectives[47]mission_Actors[14]Remove_After = 0
Objectives[47]mission_Actors[14]positionX = 1940,354
Objectives[47]mission_Actors[14]positionY = 3069,677
Objectives[47]mission_Actors[14]positionZ = 46,62881
Objectives[47]mission_Actors[14]Heading = 265,4322
Objectives[47]mission_Actors[14]String_Name = s_m_y_blackops_01
Objectives[47]mission_Actors[14]Relationship_Group = Friend
Objectives[47]mission_Actors[14]AddBlip = True
Objectives[47]mission_Actors[14]ShowCone = False
Objectives[47]mission_Actors[14]Invincible = True
Objectives[47]mission_Actors[14]SetHealth = 100
Objectives[47]mission_Actors[14]DieFromHeadShot = True
Objectives[47]mission_Actors[14]CanExitVehicle = True
Objectives[47]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[14]AlwaysFight = True
Objectives[47]mission_Actors[14]Seeing_Range = 500
Objectives[47]mission_Actors[14]Hearing_Range = 500
Objectives[47]mission_Actors[14]CombatMovement = Offensive
Objectives[47]mission_Actors[14]weapon = 0
Objectives[47]mission_Actors[14]Variation = Random
Objectives[47]mission_Actors[14]Task = 0
Objectives[47]mission_Actors[14]Task_Guard_Range = 5
Objectives[47]mission_Actors[14]Task_Stay_In_Range = True
Objectives[47]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[14]Task_Scenario = NONE
Objectives[47]mission_Vehicles = 3
Objectives[47]mission_Vehicles[0]positionX = 1946,592
Objectives[47]mission_Vehicles[0]positionY = 3056,489
Objectives[47]mission_Vehicles[0]positionZ = 46,34595
Objectives[47]mission_Vehicles[0]Heading = 69,79232
Objectives[47]mission_Vehicles[0]Name = Menacer
Objectives[47]mission_Vehicles[0]Model = menacer
Objectives[47]mission_Vehicles[0]PrimaryColor = MatteDesertTan
Objectives[47]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = -1
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = True
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[47]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[0]NeededForActorIndex[0] = 9
Objectives[47]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[47]mission_Vehicles[1]positionX = 1940,354
Objectives[47]mission_Vehicles[1]positionY = 3069,677
Objectives[47]mission_Vehicles[1]positionZ = 46,62881
Objectives[47]mission_Vehicles[1]Heading = 265,4322
Objectives[47]mission_Vehicles[1]Name = Menacer
Objectives[47]mission_Vehicles[1]Model = menacer
Objectives[47]mission_Vehicles[1]PrimaryColor = MatteDesertTan
Objectives[47]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = -1
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = False
Objectives[47]mission_Vehicles[1]Locked = False
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = True
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[47]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[1]NeededForActorIndex[0] = 10
Objectives[47]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[47]mission_Vehicles[2]positionX = 1929,658
Objectives[47]mission_Vehicles[2]positionY = 3054,151
Objectives[47]mission_Vehicles[2]positionZ = 46,23807
Objectives[47]mission_Vehicles[2]Heading = 209,8941
Objectives[47]mission_Vehicles[2]Name = Menacer
Objectives[47]mission_Vehicles[2]Model = menacer
Objectives[47]mission_Vehicles[2]PrimaryColor = MatteDesertTan
Objectives[47]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[47]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[2]HasPearlescent = False
Objectives[47]mission_Vehicles[2]Livery = -1
Objectives[47]mission_Vehicles[2]DirtLevel = 0
Objectives[47]mission_Vehicles[2]LockedForPlayer = False
Objectives[47]mission_Vehicles[2]Locked = False
Objectives[47]mission_Vehicles[2]Alarm = False
Objectives[47]mission_Vehicles[2]HotWired = False
Objectives[47]mission_Vehicles[2]Invincible = True
Objectives[47]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[2]Remove_After = 0
Objectives[47]mission_Vehicles[2]Survive_Number = 0
Objectives[47]mission_Vehicles[2]Failed_Text = 
Objectives[47]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[47]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 47
Objectives[47]mission_Vehicles[2]NeededForActorIndex[0] = 0
Objectives[47]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 3
Objectives[47]ObjectiveMessages[0]positionX = 2119,768
Objectives[47]ObjectiveMessages[0]positionY = -1587,355
Objectives[47]ObjectiveMessages[0]positionZ = 199,2354
Objectives[47]ObjectiveMessages[0]Message = Reinforcements are arriving, but from the bunker they warn us that helicopters and ground crews are guarding the operations center.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 2124,829
Objectives[47]ObjectiveMessages[1]positionY = -1586,437
Objectives[47]ObjectiveMessages[1]positionZ = 195,399
Objectives[47]ObjectiveMessages[1]Message = ~g~Shit... be careful boy.
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 10
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = 2129,585
Objectives[47]ObjectiveMessages[2]positionY = -1585,599
Objectives[47]ObjectiveMessages[2]positionZ = 189,5034
Objectives[47]ObjectiveMessages[2]Message = ~o~I'll handle that, My General.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = False
Objectives[47]ObjectiveMessages[2]Delay = True
Objectives[47]ObjectiveMessages[2]DelayTime = 12
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = True
Objectives[47]ObjectiveMessages[2]TypeTextMesage = False
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 1705,225
Objectives[48]positionY = 3288,676
Objectives[48]positionZ = 40,14843
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = False
Objectives[48]SetPlayerActor_RelationshipGroup = Neutral
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 3
Objectives[48]Task_List[0]Type = EnterVehicle
Objectives[48]Task_List[0]PositionX = 1707,416
Objectives[48]Task_List[0]PositionY = 3285,79
Objectives[48]Task_List[0]PositionZ = 40,64029
Objectives[48]Task_List[0]Speed = 1,5
Objectives[48]Task_List[0]SeatIndex = -1
Objectives[48]Task_List[0]TaskIndex = 0
Objectives[48]Task_List[0]Warp = True
Objectives[48]Task_List[1]Type = Drive
Objectives[48]Task_List[1]PositionX = 3680,669
Objectives[48]Task_List[1]PositionY = 4470,59
Objectives[48]Task_List[1]PositionZ = 24,43938
Objectives[48]Task_List[1]Speed = 100
Objectives[48]Task_List[1]StopBeforeVehicles = False
Objectives[48]Task_List[1]StopBeforeActors = False
Objectives[48]Task_List[1]AvoidVehicles = True
Objectives[48]Task_List[1]AvoidEmptyVehicles = True
Objectives[48]Task_List[1]AvoidActors = True
Objectives[48]Task_List[1]AvoidObjects = True
Objectives[48]Task_List[1]StopAtLights = False
Objectives[48]Task_List[1]UseBlinkers = True
Objectives[48]Task_List[1]AllowGoingWrongWay = True
Objectives[48]Task_List[1]Reverse = False
Objectives[48]Task_List[1]TakeShortestPath = False
Objectives[48]Task_List[1]IgnoreRoads = False
Objectives[48]Task_List[1]IgnoreAllPathing = False
Objectives[48]Task_List[1]AvoidHighWays = False
Objectives[48]Task_List[2]Type = Drive
Objectives[48]Task_List[2]PositionX = 3827,134
Objectives[48]Task_List[2]PositionY = 4462,362
Objectives[48]Task_List[2]PositionZ = 2,536926
Objectives[48]Task_List[2]Speed = 15
Objectives[48]Task_List[2]StopBeforeVehicles = False
Objectives[48]Task_List[2]StopBeforeActors = False
Objectives[48]Task_List[2]AvoidVehicles = True
Objectives[48]Task_List[2]AvoidEmptyVehicles = True
Objectives[48]Task_List[2]AvoidActors = True
Objectives[48]Task_List[2]AvoidObjects = True
Objectives[48]Task_List[2]StopAtLights = False
Objectives[48]Task_List[2]UseBlinkers = True
Objectives[48]Task_List[2]AllowGoingWrongWay = True
Objectives[48]Task_List[2]Reverse = False
Objectives[48]Task_List[2]TakeShortestPath = False
Objectives[48]Task_List[2]IgnoreRoads = False
Objectives[48]Task_List[2]IgnoreAllPathing = False
Objectives[48]Task_List[2]AvoidHighWays = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = -2752,35
Objectives[49]positionY = 3051,186
Objectives[49]positionZ = 7,242037
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 30
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 2137,514
Objectives[49]ObjectiveMessages[0]positionY = -1580,17
Objectives[49]ObjectiveMessages[0]positionZ = 178,3299
Objectives[49]ObjectiveMessages[0]Message = ~g~Great job, the operations center are gone, now let's get out of here.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 2142,303
Objectives[49]ObjectiveMessages[1]positionY = -1579,55
Objectives[49]ObjectiveMessages[1]positionZ = 173,5072
Objectives[49]ObjectiveMessages[1]Message = Yes, general.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 7
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = True
Objectives[49]ObjectiveMessages[1]TypeTextMesage = False
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = -2746,09
Objectives[50]positionY = 3033,598
Objectives[50]positionZ = 6,231874
Objectives[50]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[50]Random_Actors_Vehicle_Model_Name = blista
Objectives[50]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[50]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[50]Random_Actors_Weapon_Model_Name = Pistol
Objectives[50]Random_Actors_Passenger = True
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 3
Objectives[50]Random_Actors_Max_ReSpawn = 3
Objectives[50]Random_Actors_Spawn_End = True
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = -2740,322
Objectives[51]positionY = 3025,28
Objectives[51]positionZ = 6,493167
Objectives[51]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[51]Random_Actors_Vehicle_Model_Name = blista
Objectives[51]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[51]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[51]Random_Actors_Weapon_Model_Name = Pistol
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 3
Objectives[51]Random_Actors_Max_ReSpawn = 3
Objectives[51]Random_Actors_Spawn_End = True
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Cutscenes_Objective
Objectives[52]Text = 
Objectives[52]positionX = -2698,961
Objectives[52]positionY = 3243,782
Objectives[52]positionZ = 31,81177
Objectives[52]Cutscenes_Time = 0
Objectives[52]Cutscenes_Trans_Time = 8
Objectives[52]Cutscenes_FOV = 60
Objectives[52]Cutscenes_Shake = Hand
Objectives[52]Cutscenes_Amplitude = 0
Objectives[52]Cutscenes_FadeOut = False
Objectives[52]Cutscenes_FadeIn = False
Objectives[52]Cutscenes_End = False
Objectives[52]Cutscenes_Point_At_Position = False
Objectives[52]Cutscenes_Point_At_Player = False
Objectives[52]Cutscenes_Point_At_Actor = False
Objectives[52]Cutscenes_Point_At_Vehicle = False
Objectives[52]Cutscenes_Follow_Player = False
Objectives[52]Cutscenes_Follow_Actor = False
Objectives[52]Cutscenes_Follow_Vehicle = True
Objectives[52]Cutscenes_Follow_Distancee = 50
Objectives[52]Cutscenes_Follow_Hieght = 1
Objectives[52]Cutscenes_Follow_Angle = 0
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 1
Objectives[52]ObjectiveMessages[0]positionX = 2148,574
Objectives[52]ObjectiveMessages[0]positionY = -1581,425
Objectives[52]ObjectiveMessages[0]positionZ = 167,7209
Objectives[52]ObjectiveMessages[0]Message = ~p~Emh... guys...
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -2759,768
Objectives[53]positionY = 3257,203
Objectives[53]positionZ = 31,81177
Objectives[53]Cutscenes_Time = 8
Objectives[53]Cutscenes_Trans_Time = 8
Objectives[53]Cutscenes_FOV = 60
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = True
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 1,6
Objectives[53]Cutscenes_Follow_Hieght = 0,8
Objectives[53]Cutscenes_Follow_Angle = 135
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 3
Objectives[53]ObjectiveMessages[0]positionX = 2153,688
Objectives[53]ObjectiveMessages[0]positionY = -1584,008
Objectives[53]ObjectiveMessages[0]positionZ = 164,0092
Objectives[53]ObjectiveMessages[0]Message = ~p~I have some problems here...
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 2162,17
Objectives[53]ObjectiveMessages[1]positionY = -1587,534
Objectives[53]ObjectiveMessages[1]positionZ = 158,8632
Objectives[53]ObjectiveMessages[1]Message = ~p~The plane doesn not respond to commands, maybe they hit us, or maybe it's a computer problem...
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 3
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 2166,777
Objectives[53]ObjectiveMessages[2]positionY = -1592,192
Objectives[53]ObjectiveMessages[2]positionZ = 158,7539
Objectives[53]ObjectiveMessages[2]Message = ~p~However I can't keep it at altitude... we're going down...
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 10
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = -2725,83
Objectives[54]positionY = 3209,158
Objectives[54]positionZ = 31,81176
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 0
Objectives[54]Cutscenes_FOV = 30
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = True
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 10
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Random_Spawn_Objective
Objectives[55]positionX = 2380,542
Objectives[55]positionY = 4876,642
Objectives[55]positionZ = 40,39026
Objectives[55]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[55]Random_Actors_Vehicle_Model_Name = valkyrie2
Objectives[55]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[55]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[55]Random_Actors_Weapon_Model_Name = Pistol
Objectives[55]Random_Actors_Passenger = True
Objectives[55]Random_Actors_Fill_With_Occupants = True
Objectives[55]Random_Actors_Max_Count = 2
Objectives[55]Random_Actors_Max_ReSpawn = 0
Objectives[55]Random_Actors_Spawn_End = False
Objectives[55]Random_Actors_Spawn_Actors_Only = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[55]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = 
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 3809,154
Objectives[56]positionY = 4463,542
Objectives[56]positionZ = 3,324745
Objectives[56]Heading = 0
Objectives[56]Diameter = 15
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 37,5
Objectives[56]PlaySound = True
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 2
Objectives[56]mission_Actors[0]Survive_Number = 0
Objectives[56]mission_Actors[0]Failed_Text = 
Objectives[56]mission_Actors[0]Remove_After = 0
Objectives[56]mission_Actors[0]positionX = 3852,669
Objectives[56]mission_Actors[0]positionY = 4463,877
Objectives[56]mission_Actors[0]positionZ = 2,714535
Objectives[56]mission_Actors[0]Heading = 240,5389
Objectives[56]mission_Actors[0]String_Name = s_m_y_dockwork_01
Objectives[56]mission_Actors[0]Relationship_Group = Enemy1
Objectives[56]mission_Actors[0]AddBlip = False
Objectives[56]mission_Actors[0]ShowCone = False
Objectives[56]mission_Actors[0]Invincible = False
Objectives[56]mission_Actors[0]SetHealth = 100
Objectives[56]mission_Actors[0]DieFromHeadShot = True
Objectives[56]mission_Actors[0]CanExitVehicle = True
Objectives[56]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[0]AlwaysFight = True
Objectives[56]mission_Actors[0]Seeing_Range = 30
Objectives[56]mission_Actors[0]Hearing_Range = 30
Objectives[56]mission_Actors[0]CombatMovement = Offensive
Objectives[56]mission_Actors[0]weapon = Wrench
Objectives[56]mission_Actors[0]Variation = Random
Objectives[56]mission_Actors[0]Task = 1
Objectives[56]mission_Actors[0]Task_Guard_Range = 5
Objectives[56]mission_Actors[0]Task_Stay_In_Range = True
Objectives[56]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[0]Task_Scenario = NONE
Objectives[56]mission_Actors[1]Survive_Number = 0
Objectives[56]mission_Actors[1]Failed_Text = 
Objectives[56]mission_Actors[1]Remove_After = 0
Objectives[56]mission_Actors[1]positionX = 3848,021
Objectives[56]mission_Actors[1]positionY = 4471,806
Objectives[56]mission_Actors[1]positionZ = 2,596668
Objectives[56]mission_Actors[1]Heading = 250,5389
Objectives[56]mission_Actors[1]String_Name = s_m_y_dockwork_01
Objectives[56]mission_Actors[1]Relationship_Group = Enemy1
Objectives[56]mission_Actors[1]AddBlip = False
Objectives[56]mission_Actors[1]ShowCone = False
Objectives[56]mission_Actors[1]Invincible = False
Objectives[56]mission_Actors[1]SetHealth = 100
Objectives[56]mission_Actors[1]DieFromHeadShot = True
Objectives[56]mission_Actors[1]CanExitVehicle = True
Objectives[56]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[1]AlwaysFight = True
Objectives[56]mission_Actors[1]Seeing_Range = 30
Objectives[56]mission_Actors[1]Hearing_Range = 30
Objectives[56]mission_Actors[1]CombatMovement = Offensive
Objectives[56]mission_Actors[1]weapon = Crowbar
Objectives[56]mission_Actors[1]Variation = Random
Objectives[56]mission_Actors[1]Task = 1
Objectives[56]mission_Actors[1]Task_Guard_Range = 5
Objectives[56]mission_Actors[1]Task_Stay_In_Range = True
Objectives[56]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[1]Task_Scenario = NONE
Objectives[56]mission_Vehicles = 1
Objectives[56]mission_Vehicles[0]positionX = 3859,928
Objectives[56]mission_Vehicles[0]positionY = 4471,575
Objectives[56]mission_Vehicles[0]positionZ = 0,8558494
Objectives[56]mission_Vehicles[0]Heading = 269,9695
Objectives[56]mission_Vehicles[0]Name = Rimorchiatore
Objectives[56]mission_Vehicles[0]Model = tug
Objectives[56]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[56]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[56]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[56]mission_Vehicles[0]HasPearlescent = False
Objectives[56]mission_Vehicles[0]Livery = 0
Objectives[56]mission_Vehicles[0]DirtLevel = 0
Objectives[56]mission_Vehicles[0]LockedForPlayer = False
Objectives[56]mission_Vehicles[0]Locked = False
Objectives[56]mission_Vehicles[0]Alarm = False
Objectives[56]mission_Vehicles[0]HotWired = False
Objectives[56]mission_Vehicles[0]Invincible = True
Objectives[56]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[56]mission_Vehicles[0]Remove_After = 71
Objectives[56]mission_Vehicles[0]Survive_Number = 0
Objectives[56]mission_Vehicles[0]Failed_Text = 
Objectives[56]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[56]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 57
Objectives[56]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[56]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 77
Objectives[56]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 4
Objectives[56]ObjectiveMessages[0]positionX = 2188,82
Objectives[56]ObjectiveMessages[0]positionY = -1588,383
Objectives[56]ObjectiveMessages[0]positionZ = 149,4919
Objectives[56]ObjectiveMessages[0]Message = ~g~Shit... can you send us the expected coordinates of the crash?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 2193,914
Objectives[56]ObjectiveMessages[1]positionY = -1588,309
Objectives[56]ObjectiveMessages[1]positionZ = 146,9809
Objectives[56]ObjectiveMessages[1]Message = ~p~Emh... yes, I think yes...
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 6
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = 2199,49
Objectives[56]ObjectiveMessages[2]positionY = -1588,237
Objectives[56]ObjectiveMessages[2]positionZ = 143,3754
Objectives[56]ObjectiveMessages[2]Message = ~g~Okay, so I'll see you there, and don't worry, everything will be fine.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = White
Objectives[56]ObjectiveMessages[2]PlayFromStart = False
Objectives[56]ObjectiveMessages[2]Delay = True
Objectives[56]ObjectiveMessages[2]DelayTime = 9
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = True
Objectives[56]ObjectiveMessages[2]TypeTextMesage = False
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[3]positionX = 2207,25
Objectives[56]ObjectiveMessages[3]positionY = -1588,156
Objectives[56]ObjectiveMessages[3]positionZ = 135,4901
Objectives[56]ObjectiveMessages[3]Message = ~g~Come on, let's go, hurry up.
Objectives[56]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[3]Sender = 
Objectives[56]ObjectiveMessages[3]Subject = 
Objectives[56]ObjectiveMessages[3]MessageColor = White
Objectives[56]ObjectiveMessages[3]PlayFromStart = False
Objectives[56]ObjectiveMessages[3]Delay = True
Objectives[56]ObjectiveMessages[3]DelayTime = 17
Objectives[56]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[3]TypeSubtitle = True
Objectives[56]ObjectiveMessages[3]TypeTextMesage = False
Objectives[56]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[57]Text = 
Objectives[57]FaildText = 
Objectives[57]Type = Enter_Vehicle
Objectives[57]positionX = 3858,931
Objectives[57]positionY = 4470,703
Objectives[57]positionZ = -7,276039
Objectives[57]EnterVehicle_AsPassenger = False
Objectives[57]EnterVehicle_CanExit = True
Objectives[57]EnterVehicle_SetIsWanted = False
Objectives[57]EnterVehicle_SeatIndex = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 2
Objectives[57]ObjectiveMessages[0]positionX = 2215,382
Objectives[57]ObjectiveMessages[0]positionY = -1589,689
Objectives[57]ObjectiveMessages[0]positionZ = 131,2624
Objectives[57]ObjectiveMessages[0]Message = ~g~They'll fall into the ocean, quick boy, let's steal that boat.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 2222,028
Objectives[57]ObjectiveMessages[1]positionY = -1592,897
Objectives[57]ObjectiveMessages[1]positionZ = 127,3906
Objectives[57]ObjectiveMessages[1]Message = ~o~Yes, My General.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 7
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[58]Text = 
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 3857,388
Objectives[58]positionY = 4471,979
Objectives[58]positionZ = -7,036991
Objectives[58]Timeout_Min = 0
Objectives[58]Timeout_Sec = 30
Objectives[58]mission_ActorsCount = 2
Objectives[58]mission_Actors[0]Survive_Number = 0
Objectives[58]mission_Actors[0]Failed_Text = 
Objectives[58]mission_Actors[0]Remove_After = 0
Objectives[58]mission_Actors[0]positionX = 3862,727
Objectives[58]mission_Actors[0]positionY = 4469,078
Objectives[58]mission_Actors[0]positionZ = 4,97784
Objectives[58]mission_Actors[0]Heading = 265,508
Objectives[58]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[58]mission_Actors[0]Relationship_Group = Companion
Objectives[58]mission_Actors[0]AddBlip = True
Objectives[58]mission_Actors[0]ShowCone = False
Objectives[58]mission_Actors[0]Invincible = True
Objectives[58]mission_Actors[0]SetHealth = 100
Objectives[58]mission_Actors[0]DieFromHeadShot = True
Objectives[58]mission_Actors[0]CanExitVehicle = True
Objectives[58]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[0]AlwaysFight = True
Objectives[58]mission_Actors[0]Seeing_Range = 30
Objectives[58]mission_Actors[0]Hearing_Range = 30
Objectives[58]mission_Actors[0]CombatMovement = Offensive
Objectives[58]mission_Actors[0]weapon = Pistol
Objectives[58]mission_Actors[0]Variation = Default
Objectives[58]mission_Actors[0]Task = 0
Objectives[58]mission_Actors[0]Task_Guard_Range = 5
Objectives[58]mission_Actors[0]Task_Stay_In_Range = True
Objectives[58]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[0]Task_Scenario = NONE
Objectives[58]mission_Actors[1]SpawnInVehicle = True
Objectives[58]mission_Actors[1]SeatIndex = -1
Objectives[58]mission_Actors[1]Survive_Number = 0
Objectives[58]mission_Actors[1]Failed_Text = 
Objectives[58]mission_Actors[1]Remove_After = 71
Objectives[58]mission_Actors[1]positionX = 1572,174
Objectives[58]mission_Actors[1]positionY = 3215,919
Objectives[58]mission_Actors[1]positionZ = 42,14132
Objectives[58]mission_Actors[1]Heading = 285,9357
Objectives[58]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[58]mission_Actors[1]Relationship_Group = Friend
Objectives[58]mission_Actors[1]AddBlip = False
Objectives[58]mission_Actors[1]ShowCone = False
Objectives[58]mission_Actors[1]Invincible = True
Objectives[58]mission_Actors[1]SetHealth = 100
Objectives[58]mission_Actors[1]DieFromHeadShot = True
Objectives[58]mission_Actors[1]CanExitVehicle = True
Objectives[58]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[1]AlwaysFight = True
Objectives[58]mission_Actors[1]Seeing_Range = 30
Objectives[58]mission_Actors[1]Hearing_Range = 30
Objectives[58]mission_Actors[1]CombatMovement = Offensive
Objectives[58]mission_Actors[1]weapon = Unarmed
Objectives[58]mission_Actors[1]Variation = Custom
Objectives[58]mission_Actors[1]Task = 99
Objectives[58]mission_Actors[1]Task_Guard_Range = 5
Objectives[58]mission_Actors[1]Task_Stay_In_Range = True
Objectives[58]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[1]Task_Scenario = NONE
Objectives[58]mission_Actors[1]Task_List_Count = 5
Objectives[58]mission_Actors[1]Task_Repeat = False
Objectives[58]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[58]mission_Actors[1]Task_List[0]PositionX = 1567,091
Objectives[58]mission_Actors[1]Task_List[0]PositionY = 3216,455
Objectives[58]mission_Actors[1]Task_List[0]PositionZ = 39,91156
Objectives[58]mission_Actors[1]Task_List[0]Block = True
Objectives[58]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[58]mission_Actors[1]Task_List[1]PositionX = 1567,091
Objectives[58]mission_Actors[1]Task_List[1]PositionY = 3216,455
Objectives[58]mission_Actors[1]Task_List[1]PositionZ = 39,91156
Objectives[58]mission_Actors[1]Task_List[1]Speed = 1
Objectives[58]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[58]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[58]mission_Actors[1]Task_List[2]Type = VehiclePlaneTask
Objectives[58]mission_Actors[1]Task_List[2]PositionX = 3443,676
Objectives[58]mission_Actors[1]Task_List[2]PositionY = 4178,112
Objectives[58]mission_Actors[1]Task_List[2]PositionZ = 500
Objectives[58]mission_Actors[1]Task_List[2]speed = 100
Objectives[58]mission_Actors[1]Task_List[2]Hight = 600
Objectives[58]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[58]mission_Actors[1]Task_List[2]AttackPlayer = False
Objectives[58]mission_Actors[1]Task_List[2]LandStart = False
Objectives[58]mission_Actors[1]Task_List[2]LandEnd = False
Objectives[58]mission_Actors[1]Task_List[3]Type = VehiclePlaneTask
Objectives[58]mission_Actors[1]Task_List[3]PositionX = 3894,187
Objectives[58]mission_Actors[1]Task_List[3]PositionY = 5047,095
Objectives[58]mission_Actors[1]Task_List[3]PositionZ = 0,756976
Objectives[58]mission_Actors[1]Task_List[3]speed = 100
Objectives[58]mission_Actors[1]Task_List[3]Hight = 5
Objectives[58]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[58]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[58]mission_Actors[1]Task_List[3]LandStart = False
Objectives[58]mission_Actors[1]Task_List[3]LandEnd = False
Objectives[58]mission_Actors[1]Task_List[4]Type = Pause
Objectives[58]mission_Actors[1]Task_List[4]PositionX = 4461,939
Objectives[58]mission_Actors[1]Task_List[4]PositionY = 5050,544
Objectives[58]mission_Actors[1]Task_List[4]PositionZ = 1,511273
Objectives[58]mission_Actors[1]Task_List[4]time = 59
Objectives[58]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 17
Objectives[58]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 8
Objectives[58]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[58]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[58]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 90
Objectives[58]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 23
Objectives[58]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 77
Objectives[58]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[58]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[58]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[58]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 23
Objectives[58]mission_Actors[1]PROP_HATS_INDEX = 19
Objectives[58]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[58]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[58]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[58]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[58]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[58]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[58]mission_Actors[1]NeededForObjectiveHint[0] = 70
Objectives[58]mission_Actors[1]NeededForObjectiveGoToActorCount = 2
Objectives[58]mission_Actors[1]NeededForObjectiveGoToActor[0] = 69
Objectives[58]mission_Actors[1]NeededForObjectiveGoToActor[1] = 71
Objectives[58]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[58]mission_Actors[1]NeededForObjectiveCutscene[0] = 61
Objectives[58]mission_Vehicles = 1
Objectives[58]mission_Vehicles[0]positionX = 1572,174
Objectives[58]mission_Vehicles[0]positionY = 3215,919
Objectives[58]mission_Vehicles[0]positionZ = 42,14132
Objectives[58]mission_Vehicles[0]Heading = 285,9357
Objectives[58]mission_Vehicles[0]Name = Volatol
Objectives[58]mission_Vehicles[0]Model = alkonost
Objectives[58]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[58]mission_Vehicles[0]SecondaryColor = UtilGunMetal
Objectives[58]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[0]HasPearlescent = False
Objectives[58]mission_Vehicles[0]Livery = 0
Objectives[58]mission_Vehicles[0]DirtLevel = 0
Objectives[58]mission_Vehicles[0]LockedForPlayer = False
Objectives[58]mission_Vehicles[0]Locked = False
Objectives[58]mission_Vehicles[0]Alarm = False
Objectives[58]mission_Vehicles[0]HotWired = False
Objectives[58]mission_Vehicles[0]Invincible = False
Objectives[58]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[0]Remove_After = 0
Objectives[58]mission_Vehicles[0]Survive_Number = 0
Objectives[58]mission_Vehicles[0]Failed_Text = 
Objectives[58]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[58]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 58
Objectives[58]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[58]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[58]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 64
Objectives[58]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[58]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[58]mission_Vehicles[0]NeededForObjectiveHint[0] = 63
Objectives[58]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[58]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 59
Objectives[58]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 60
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 2
Objectives[58]ObjectiveMessages[0]positionX = 2229,148
Objectives[58]ObjectiveMessages[0]positionY = -1597,522
Objectives[58]ObjectiveMessages[0]positionZ = 122,7674
Objectives[58]ObjectiveMessages[0]Message = ~g~Come on let's go boy, they won't be far away.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = White
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = True
Objectives[58]ObjectiveMessages[0]TypeTextMesage = False
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[58]ObjectiveMessages[1]positionX = 2235,131
Objectives[58]ObjectiveMessages[1]positionY = -1600,548
Objectives[58]ObjectiveMessages[1]positionZ = 118,8059
Objectives[58]ObjectiveMessages[1]Message = ~o~Yes, My General.
Objectives[58]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[1]Sender = 
Objectives[58]ObjectiveMessages[1]Subject = 
Objectives[58]ObjectiveMessages[1]MessageColor = White
Objectives[58]ObjectiveMessages[1]PlayFromStart = False
Objectives[58]ObjectiveMessages[1]Delay = True
Objectives[58]ObjectiveMessages[1]DelayTime = 5
Objectives[58]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[1]TypeSubtitle = True
Objectives[58]ObjectiveMessages[1]TypeTextMesage = False
Objectives[58]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 1517,927
Objectives[59]positionY = 3273,074
Objectives[59]positionZ = 38,87993
Objectives[59]Cutscenes_Time = 0
Objectives[59]Cutscenes_Trans_Time = 8
Objectives[59]Cutscenes_FOV = 60
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = False
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = True
Objectives[59]Cutscenes_Follow_Distancee = 50
Objectives[59]Cutscenes_Follow_Hieght = 1
Objectives[59]Cutscenes_Follow_Angle = 0
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 2
Objectives[59]ObjectiveMessages[0]positionX = 2242,976
Objectives[59]ObjectiveMessages[0]positionY = -1605,819
Objectives[59]ObjectiveMessages[0]positionZ = 112,8637
Objectives[59]ObjectiveMessages[0]Message = ~g~Can you contact the plane, boy?
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 2248,24
Objectives[59]ObjectiveMessages[1]positionY = -1609,714
Objectives[59]ObjectiveMessages[1]positionZ = 109,3031
Objectives[59]ObjectiveMessages[1]Message = ~o~I try.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 4
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = 1550,013
Objectives[60]positionY = 3187,104
Objectives[60]positionZ = 39,77022
Objectives[60]Cutscenes_Time = 0
Objectives[60]Cutscenes_Trans_Time = 3
Objectives[60]Cutscenes_FOV = 60
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = False
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = True
Objectives[60]Cutscenes_Follow_Distancee = 50
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 145
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 1
Objectives[60]ObjectiveMessages[0]positionX = 2255,698
Objectives[60]ObjectiveMessages[0]positionY = -1615,62
Objectives[60]ObjectiveMessages[0]positionZ = 104,6038
Objectives[60]ObjectiveMessages[0]Message = ~o~Svet, can you hear me?
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 1584,947
Objectives[61]positionY = 3203,583
Objectives[61]positionZ = 39,49657
Objectives[61]Cutscenes_Time = 6
Objectives[61]Cutscenes_Trans_Time = 1
Objectives[61]Cutscenes_FOV = 60
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = False
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = True
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 1,6
Objectives[61]Cutscenes_Follow_Hieght = 0,8
Objectives[61]Cutscenes_Follow_Angle = 135
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 1
Objectives[61]ObjectiveMessages[0]positionX = 2261,739
Objectives[61]ObjectiveMessages[0]positionY = -1623,224
Objectives[61]ObjectiveMessages[0]positionZ = 101,5678
Objectives[61]ObjectiveMessages[0]Message = ~p~YES, I'VE COMPLETELY LOST CONTROL, WE'RE GOING DOWN...
Objectives[61]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[61]ObjectiveMessages[0]Sender = 
Objectives[61]ObjectiveMessages[0]Subject = 
Objectives[61]ObjectiveMessages[0]MessageColor = White
Objectives[61]ObjectiveMessages[0]PlayFromStart = True
Objectives[61]ObjectiveMessages[0]Delay = False
Objectives[61]ObjectiveMessages[0]DelayTime = 0
Objectives[61]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[61]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[61]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[61]ObjectiveMessages[0]TypeSubtitle = True
Objectives[61]ObjectiveMessages[0]TypeTextMesage = False
Objectives[61]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[61]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[62]Type = Cutscenes_Objective
Objectives[62]Text = 
Objectives[62]positionX = 1620,083
Objectives[62]positionY = 3159,93
Objectives[62]positionZ = 42,12085
Objectives[62]Cutscenes_Time = 0
Objectives[62]Cutscenes_Trans_Time = 0
Objectives[62]Cutscenes_FOV = 30
Objectives[62]Cutscenes_Shake = Hand
Objectives[62]Cutscenes_Amplitude = 0
Objectives[62]Cutscenes_FadeOut = False
Objectives[62]Cutscenes_FadeIn = False
Objectives[62]Cutscenes_End = True
Objectives[62]Cutscenes_Point_At_Position = False
Objectives[62]Cutscenes_Point_At_Player = False
Objectives[62]Cutscenes_Point_At_Actor = False
Objectives[62]Cutscenes_Point_At_Vehicle = False
Objectives[62]Cutscenes_Follow_Player = False
Objectives[62]Cutscenes_Follow_Actor = False
Objectives[62]Cutscenes_Follow_Vehicle = False
Objectives[62]Cutscenes_Follow_Distancee = 10
Objectives[62]Cutscenes_Follow_Hieght = 1
Objectives[62]Cutscenes_Follow_Angle = 0
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Hint_Objective
Objectives[63]Text = 
Objectives[63]positionX = 1562,786
Objectives[63]positionY = 3233,763
Objectives[63]positionZ = 39,8718
Objectives[63]Hint_Time = 5
Objectives[63]Hint_FOV = 60
Objectives[63]Hint_Use_Position = False
Objectives[63]Hint_Use_Player = False
Objectives[63]Hint_Use_Actor = False
Objectives[63]Hint_Use_Vehicle = True
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = 2273,613
Objectives[63]ObjectiveMessages[0]positionY = -1630,146
Objectives[63]ObjectiveMessages[0]positionZ = 94,68229
Objectives[63]ObjectiveMessages[0]Message = ~g~Boy, here they are, let's follow them.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Text = 
Objectives[64]Type = Destroy_Vehicle
Objectives[64]positionX = 1564,846
Objectives[64]positionY = 3216,452
Objectives[64]positionZ = 39,41156
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = 
Objectives[65]Type = Timeout_Objective
Objectives[65]positionX = 3955,213
Objectives[65]positionY = 5129,602
Objectives[65]positionZ = 1,305116
Objectives[65]Timeout_Min = 0
Objectives[65]Timeout_Sec = 1
Objectives[65]mission_ActorsCount = 2
Objectives[65]mission_Actors[0]Survive_Number = 0
Objectives[65]mission_Actors[0]Failed_Text = 
Objectives[65]mission_Actors[0]Remove_After = 0
Objectives[65]mission_Actors[0]positionX = 3966,162
Objectives[65]mission_Actors[0]positionY = 5123,727
Objectives[65]mission_Actors[0]positionZ = -0,4741426
Objectives[65]mission_Actors[0]Heading = 273,5929
Objectives[65]mission_Actors[0]String_Name = ig_helmsmanpavel
Objectives[65]mission_Actors[0]Relationship_Group = Companion
Objectives[65]mission_Actors[0]AddBlip = True
Objectives[65]mission_Actors[0]ShowCone = False
Objectives[65]mission_Actors[0]Invincible = True
Objectives[65]mission_Actors[0]SetHealth = 100
Objectives[65]mission_Actors[0]DieFromHeadShot = True
Objectives[65]mission_Actors[0]CanExitVehicle = True
Objectives[65]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[0]AlwaysFight = True
Objectives[65]mission_Actors[0]Seeing_Range = 30
Objectives[65]mission_Actors[0]Hearing_Range = 30
Objectives[65]mission_Actors[0]CombatMovement = Offensive
Objectives[65]mission_Actors[0]weapon = Unarmed
Objectives[65]mission_Actors[0]Variation = Custom
Objectives[65]mission_Actors[0]Task = 0
Objectives[65]mission_Actors[0]Task_Guard_Range = 5
Objectives[65]mission_Actors[0]Task_Stay_In_Range = True
Objectives[65]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[0]Task_Scenario = NONE
Objectives[65]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[65]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[65]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[65]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[65]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[65]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[65]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[65]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[65]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[65]mission_Actors[0]NeededForObjectiveHint[0] = 73
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActor[0] = 67
Objectives[65]mission_Actors[0]NeededForObjectiveGoToActor[1] = 72
Objectives[65]mission_Actors[1]Survive_Number = 0
Objectives[65]mission_Actors[1]Failed_Text = 
Objectives[65]mission_Actors[1]Remove_After = 0
Objectives[65]mission_Actors[1]positionX = 3950,752
Objectives[65]mission_Actors[1]positionY = 5122,085
Objectives[65]mission_Actors[1]positionZ = -0,4741426
Objectives[65]mission_Actors[1]Heading = 268,5082
Objectives[65]mission_Actors[1]String_Name = ig_nervousron
Objectives[65]mission_Actors[1]Relationship_Group = Companion
Objectives[65]mission_Actors[1]AddBlip = True
Objectives[65]mission_Actors[1]ShowCone = False
Objectives[65]mission_Actors[1]Invincible = True
Objectives[65]mission_Actors[1]SetHealth = 100
Objectives[65]mission_Actors[1]DieFromHeadShot = True
Objectives[65]mission_Actors[1]CanExitVehicle = True
Objectives[65]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[65]mission_Actors[1]AlwaysFight = True
Objectives[65]mission_Actors[1]Seeing_Range = 30
Objectives[65]mission_Actors[1]Hearing_Range = 30
Objectives[65]mission_Actors[1]CombatMovement = Offensive
Objectives[65]mission_Actors[1]weapon = Unarmed
Objectives[65]mission_Actors[1]Variation = Custom
Objectives[65]mission_Actors[1]Task = 0
Objectives[65]mission_Actors[1]Task_Guard_Range = 5
Objectives[65]mission_Actors[1]Task_Stay_In_Range = True
Objectives[65]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[65]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[65]mission_Actors[1]Task_Scenario = NONE
Objectives[65]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[65]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[65]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[65]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[65]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[65]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[65]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[65]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[65]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[65]mission_Actors[1]NeededForObjectiveGoToActor[0] = 68
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 3936,002
Objectives[66]positionY = 4489,709
Objectives[66]positionZ = -13,20413
Objectives[66]SetPlayerActor_Use_Player = True
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[66]SetPlayerActor_Use_Actor = False
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = True
Objectives[66]SetPlayerActor_Invincible = True
Objectives[66]SetPlayerActor_NewTask = False
Objectives[66]Int_Task = 0
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = GoTo_Actor
Objectives[67]Text = 
Objectives[67]positionX = 3955,071
Objectives[67]positionY = 5126,409
Objectives[67]positionZ = 1,042081
Objectives[67]GoTo_Actor_ChangToCompanion = True
Objectives[67]GoTo_Actor_Distance = 20
Objectives[67]GoTo_Actor_Remove_Blip = True
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 1
Objectives[67]ObjectiveMessages[0]positionX = 2277,07
Objectives[67]ObjectiveMessages[0]positionY = -1632,105
Objectives[67]ObjectiveMessages[0]positionZ = 94,36743
Objectives[67]ObjectiveMessages[0]Message = ~o~Yes, My General.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[68]Type = GoTo_Actor
Objectives[68]Text = 
Objectives[68]positionX = 3952,417
Objectives[68]positionY = 5126,244
Objectives[68]positionZ = 1,894476
Objectives[68]GoTo_Actor_ChangToCompanion = True
Objectives[68]GoTo_Actor_Distance = 20
Objectives[68]GoTo_Actor_Remove_Blip = True
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = GoTo_Actor
Objectives[69]Text = 
Objectives[69]positionX = 1580,304
Objectives[69]positionY = 3220,738
Objectives[69]positionZ = 39,41156
Objectives[69]GoTo_Actor_ChangToCompanion = True
Objectives[69]GoTo_Actor_Distance = 65
Objectives[69]GoTo_Actor_Remove_Blip = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 5
Objectives[69]ObjectiveMessages[0]positionX = 2290,494
Objectives[69]ObjectiveMessages[0]positionY = -1628,62
Objectives[69]ObjectiveMessages[0]positionZ = 90,86558
Objectives[69]ObjectiveMessages[0]Message = ~g~There is someone.
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = True
Objectives[69]ObjectiveMessages[0]TypeTextMesage = False
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = 2294,932
Objectives[69]ObjectiveMessages[1]positionY = -1629,251
Objectives[69]ObjectiveMessages[1]positionZ = 89,88671
Objectives[69]ObjectiveMessages[1]Message = ~o~It's Ron and Pavel, guys, where's Svet?
Objectives[69]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = White
Objectives[69]ObjectiveMessages[1]PlayFromStart = False
Objectives[69]ObjectiveMessages[1]Delay = True
Objectives[69]ObjectiveMessages[1]DelayTime = 2
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = True
Objectives[69]ObjectiveMessages[1]TypeTextMesage = False
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = 2303,418
Objectives[69]ObjectiveMessages[2]positionY = -1628,932
Objectives[69]ObjectiveMessages[2]positionZ = 88,18327
Objectives[69]ObjectiveMessages[2]Message = ~r~She was behind us, she let us out, then we never saw her again...
Objectives[69]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = White
Objectives[69]ObjectiveMessages[2]PlayFromStart = False
Objectives[69]ObjectiveMessages[2]Delay = True
Objectives[69]ObjectiveMessages[2]DelayTime = 6
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = True
Objectives[69]ObjectiveMessages[2]TypeTextMesage = False
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[3]positionX = 2313,588
Objectives[69]ObjectiveMessages[3]positionY = -1628,896
Objectives[69]ObjectiveMessages[3]positionZ = 83,75197
Objectives[69]ObjectiveMessages[3]Message = ~g~Maybe she's trapped in the plane, boy take us where it fell.
Objectives[69]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[3]Sender = 
Objectives[69]ObjectiveMessages[3]Subject = 
Objectives[69]ObjectiveMessages[3]MessageColor = White
Objectives[69]ObjectiveMessages[3]PlayFromStart = False
Objectives[69]ObjectiveMessages[3]Delay = True
Objectives[69]ObjectiveMessages[3]DelayTime = 13
Objectives[69]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[3]TypeSubtitle = True
Objectives[69]ObjectiveMessages[3]TypeTextMesage = False
Objectives[69]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[4]positionX = 2318,582
Objectives[69]ObjectiveMessages[4]positionY = -1628,784
Objectives[69]ObjectiveMessages[4]positionZ = 81,94563
Objectives[69]ObjectiveMessages[4]Message = ~o~Yes, My General.
Objectives[69]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[4]Sender = 
Objectives[69]ObjectiveMessages[4]Subject = 
Objectives[69]ObjectiveMessages[4]MessageColor = White
Objectives[69]ObjectiveMessages[4]PlayFromStart = False
Objectives[69]ObjectiveMessages[4]Delay = True
Objectives[69]ObjectiveMessages[4]DelayTime = 19
Objectives[69]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[4]TypeSubtitle = True
Objectives[69]ObjectiveMessages[4]TypeTextMesage = False
Objectives[69]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[70]Type = Hint_Objective
Objectives[70]Text = 
Objectives[70]positionX = 1595,198
Objectives[70]positionY = 3255,699
Objectives[70]positionZ = 39,33084
Objectives[70]Hint_Time = 6
Objectives[70]Hint_FOV = 60
Objectives[70]Hint_Use_Position = False
Objectives[70]Hint_Use_Player = False
Objectives[70]Hint_Use_Actor = True
Objectives[70]Hint_Use_Vehicle = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 2
Objectives[70]ObjectiveMessages[0]positionX = 2329,354
Objectives[70]ObjectiveMessages[0]positionY = -1629,348
Objectives[70]ObjectiveMessages[0]positionZ = 78,44553
Objectives[70]ObjectiveMessages[0]Message = ~o~It's here.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 2336,297
Objectives[70]ObjectiveMessages[1]positionY = -1629,605
Objectives[70]ObjectiveMessages[1]positionZ = 76,56643
Objectives[70]ObjectiveMessages[1]Message = ~r~SVET. ~y~SVET. ~r~ SVET. ~y~SVET.
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = White
Objectives[70]ObjectiveMessages[1]PlayFromStart = False
Objectives[70]ObjectiveMessages[1]Delay = True
Objectives[70]ObjectiveMessages[1]DelayTime = 1
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = True
Objectives[70]ObjectiveMessages[1]TypeTextMesage = False
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[71]Type = GoTo_Actor
Objectives[71]Text = 
Objectives[71]positionX = 1581,431
Objectives[71]positionY = 3246,345
Objectives[71]positionZ = 40,07629
Objectives[71]GoTo_Actor_ChangToCompanion = False
Objectives[71]GoTo_Actor_Distance = 20
Objectives[71]GoTo_Actor_Remove_Blip = True
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 3
Objectives[71]ObjectiveMessages[0]positionX = 2344,113
Objectives[71]ObjectiveMessages[0]positionY = -1630,667
Objectives[71]ObjectiveMessages[0]positionZ = 74,18437
Objectives[71]ObjectiveMessages[0]Message = ~y~She does not answer.
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = 2348,41
Objectives[71]ObjectiveMessages[1]positionY = -1630,995
Objectives[71]ObjectiveMessages[1]positionZ = 73,00397
Objectives[71]ObjectiveMessages[1]Message = ~g~Boy, jump into the water, find that girl.
Objectives[71]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = White
Objectives[71]ObjectiveMessages[1]PlayFromStart = False
Objectives[71]ObjectiveMessages[1]Delay = True
Objectives[71]ObjectiveMessages[1]DelayTime = 2
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = True
Objectives[71]ObjectiveMessages[1]TypeTextMesage = False
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[2]positionX = 2355,662
Objectives[71]ObjectiveMessages[2]positionY = -1631,649
Objectives[71]ObjectiveMessages[2]positionZ = 70,10456
Objectives[71]ObjectiveMessages[2]Message = ~o~Yes, My General.
Objectives[71]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[2]Sender = 
Objectives[71]ObjectiveMessages[2]Subject = 
Objectives[71]ObjectiveMessages[2]MessageColor = White
Objectives[71]ObjectiveMessages[2]PlayFromStart = False
Objectives[71]ObjectiveMessages[2]Delay = True
Objectives[71]ObjectiveMessages[2]DelayTime = 6
Objectives[71]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[2]TypeSubtitle = True
Objectives[71]ObjectiveMessages[2]TypeTextMesage = False
Objectives[71]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[72]Type = GoTo_Actor
Objectives[72]Text = 
Objectives[72]positionX = 3953,285
Objectives[72]positionY = 5125,987
Objectives[72]positionZ = 0,5944695
Objectives[72]GoTo_Actor_ChangToCompanion = True
Objectives[72]GoTo_Actor_Distance = 5
Objectives[72]GoTo_Actor_Remove_Blip = False
Objectives[72]mission_ActorsCount = 1
Objectives[72]mission_Actors[0]Survive_Number = 0
Objectives[72]mission_Actors[0]Failed_Text = 
Objectives[72]mission_Actors[0]Remove_After = 0
Objectives[72]mission_Actors[0]positionX = 3880,549
Objectives[72]mission_Actors[0]positionY = 5147,467
Objectives[72]mission_Actors[0]positionZ = 4,973639
Objectives[72]mission_Actors[0]Heading = 16,0179
Objectives[72]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[72]mission_Actors[0]Relationship_Group = Friend
Objectives[72]mission_Actors[0]AddBlip = False
Objectives[72]mission_Actors[0]ShowCone = False
Objectives[72]mission_Actors[0]Invincible = True
Objectives[72]mission_Actors[0]SetHealth = 100
Objectives[72]mission_Actors[0]DieFromHeadShot = True
Objectives[72]mission_Actors[0]CanExitVehicle = True
Objectives[72]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[72]mission_Actors[0]AlwaysFight = True
Objectives[72]mission_Actors[0]Seeing_Range = 30
Objectives[72]mission_Actors[0]Hearing_Range = 30
Objectives[72]mission_Actors[0]CombatMovement = Offensive
Objectives[72]mission_Actors[0]weapon = Unarmed
Objectives[72]mission_Actors[0]Variation = Custom
Objectives[72]mission_Actors[0]Task = 3
Objectives[72]mission_Actors[0]Task_Guard_Range = 5
Objectives[72]mission_Actors[0]Task_Stay_In_Range = True
Objectives[72]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[72]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[72]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[72]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 17
Objectives[72]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[72]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[72]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[72]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[72]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 90
Objectives[72]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 23
Objectives[72]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[72]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 77
Objectives[72]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[72]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[72]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[72]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[72]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[72]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[72]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[72]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 23
Objectives[72]mission_Actors[0]PROP_HATS_INDEX = 19
Objectives[72]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[72]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[72]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[72]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[72]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[72]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[72]mission_Actors[0]NeededForObjectiveHint[0] = 74
Objectives[72]mission_Actors[0]NeededForObjectiveHint[1] = 76
Objectives[72]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[72]mission_Actors[0]NeededForObjectiveGoToActor[0] = 75
Objectives[72]mission_Vehicles = 1
Objectives[72]mission_Vehicles[0]positionX = 3881,022
Objectives[72]mission_Vehicles[0]positionY = 5145,431
Objectives[72]mission_Vehicles[0]positionZ = 0,8577797
Objectives[72]mission_Vehicles[0]Heading = 24,74612
Objectives[72]mission_Vehicles[0]Name = Rimorchiatore
Objectives[72]mission_Vehicles[0]Model = tug
Objectives[72]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[72]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[72]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[72]mission_Vehicles[0]HasPearlescent = False
Objectives[72]mission_Vehicles[0]Livery = 0
Objectives[72]mission_Vehicles[0]DirtLevel = 0
Objectives[72]mission_Vehicles[0]LockedForPlayer = False
Objectives[72]mission_Vehicles[0]Locked = False
Objectives[72]mission_Vehicles[0]Alarm = False
Objectives[72]mission_Vehicles[0]HotWired = False
Objectives[72]mission_Vehicles[0]Invincible = True
Objectives[72]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[72]mission_Vehicles[0]Remove_After = 0
Objectives[72]mission_Vehicles[0]Survive_Number = 0
Objectives[72]mission_Vehicles[0]Failed_Text = 
Objectives[72]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[72]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 77
Objectives[72]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[72]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[72]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 79
Objectives[72]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Hint_Objective
Objectives[73]Text = 
Objectives[73]positionX = 3959,448
Objectives[73]positionY = 5128,716
Objectives[73]positionZ = 0,1197848
Objectives[73]Hint_Time = 8
Objectives[73]Hint_FOV = 40
Objectives[73]Hint_Use_Position = False
Objectives[73]Hint_Use_Player = False
Objectives[73]Hint_Use_Actor = True
Objectives[73]Hint_Use_Vehicle = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 3
Objectives[73]ObjectiveMessages[0]positionX = 2369,581
Objectives[73]ObjectiveMessages[0]positionY = -1628,556
Objectives[73]ObjectiveMessages[0]positionZ = 65,28629
Objectives[73]ObjectiveMessages[0]Message = ~y~Trevor, did you find her?
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 2378,55
Objectives[73]ObjectiveMessages[1]positionY = -1627,236
Objectives[73]ObjectiveMessages[1]positionZ = 62,40287
Objectives[73]ObjectiveMessages[1]Message = ~o~No, the airplane hatch was empty...
Objectives[73]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = White
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 3
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = True
Objectives[73]ObjectiveMessages[1]TypeTextMesage = False
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = 2384,357
Objectives[73]ObjectiveMessages[2]positionY = -1626,174
Objectives[73]ObjectiveMessages[2]positionZ = 60,64631
Objectives[73]ObjectiveMessages[2]Message = ~r~Shit!
Objectives[73]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[2]Sender = 
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = White
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 7
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = True
Objectives[73]ObjectiveMessages[2]TypeTextMesage = False
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[74]Type = Hint_Objective
Objectives[74]Text = 
Objectives[74]positionX = 3916,406
Objectives[74]positionY = 5141,833
Objectives[74]positionZ = 0,4443156
Objectives[74]Hint_Time = 9
Objectives[74]Hint_FOV = 30
Objectives[74]Hint_Use_Position = False
Objectives[74]Hint_Use_Player = False
Objectives[74]Hint_Use_Actor = True
Objectives[74]Hint_Use_Vehicle = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 3
Objectives[74]ObjectiveMessages[0]positionX = 2396,234
Objectives[74]ObjectiveMessages[0]positionY = -1625,885
Objectives[74]ObjectiveMessages[0]positionZ = 57,01381
Objectives[74]ObjectiveMessages[0]Message = ~p~So... idiots... are we leaving when you're done with the bath?
Objectives[74]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = White
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = True
Objectives[74]ObjectiveMessages[0]TypeTextMesage = False
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = 2403,829
Objectives[74]ObjectiveMessages[1]positionY = -1625,311
Objectives[74]ObjectiveMessages[1]positionZ = 56,79568
Objectives[74]ObjectiveMessages[1]Message = ~r~It is Svet's voice.
Objectives[74]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = White
Objectives[74]ObjectiveMessages[1]PlayFromStart = False
Objectives[74]ObjectiveMessages[1]Delay = True
Objectives[74]ObjectiveMessages[1]DelayTime = 6
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = True
Objectives[74]ObjectiveMessages[1]TypeTextMesage = False
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[2]positionX = 2411,681
Objectives[74]ObjectiveMessages[2]positionY = -1626,265
Objectives[74]ObjectiveMessages[2]positionZ = 56,04833
Objectives[74]ObjectiveMessages[2]Message = ~y~SVET!
Objectives[74]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[2]Sender = 
Objectives[74]ObjectiveMessages[2]Subject = 
Objectives[74]ObjectiveMessages[2]MessageColor = White
Objectives[74]ObjectiveMessages[2]PlayFromStart = False
Objectives[74]ObjectiveMessages[2]Delay = True
Objectives[74]ObjectiveMessages[2]DelayTime = 8
Objectives[74]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[2]TypeSubtitle = True
Objectives[74]ObjectiveMessages[2]TypeTextMesage = False
Objectives[74]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[75]Type = GoTo_Actor
Objectives[75]Text = 
Objectives[75]positionX = 3915,486
Objectives[75]positionY = 5147,059
Objectives[75]positionZ = 0,1434557
Objectives[75]GoTo_Actor_ChangToCompanion = True
Objectives[75]GoTo_Actor_Distance = 6
Objectives[75]GoTo_Actor_Remove_Blip = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 2
Objectives[75]ObjectiveMessages[0]positionX = 2421,52
Objectives[75]ObjectiveMessages[0]positionY = -1632,658
Objectives[75]ObjectiveMessages[0]positionZ = 50,45264
Objectives[75]ObjectiveMessages[0]Message = ~o~How the fuck did she get on the boat?
Objectives[75]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = White
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = True
Objectives[75]ObjectiveMessages[0]TypeTextMesage = False
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = 2428,066
Objectives[75]ObjectiveMessages[1]positionY = -1635,83
Objectives[75]ObjectiveMessages[1]positionZ = 46,19149
Objectives[75]ObjectiveMessages[1]Message = ~y~I don't know... but let's hurry, because she might as well leave us here.
Objectives[75]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = White
Objectives[75]ObjectiveMessages[1]PlayFromStart = False
Objectives[75]ObjectiveMessages[1]Delay = True
Objectives[75]ObjectiveMessages[1]DelayTime = 4
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = True
Objectives[75]ObjectiveMessages[1]TypeTextMesage = False
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[76]Type = Hint_Objective
Objectives[76]Text = 
Objectives[76]positionX = 3918,473
Objectives[76]positionY = 5146,363
Objectives[76]positionZ = 0,09416746
Objectives[76]Hint_Time = 15
Objectives[76]Hint_FOV = 40
Objectives[76]Hint_Use_Position = False
Objectives[76]Hint_Use_Player = False
Objectives[76]Hint_Use_Actor = True
Objectives[76]Hint_Use_Vehicle = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 3
Objectives[76]ObjectiveMessages[0]positionX = 2436,764
Objectives[76]ObjectiveMessages[0]positionY = -1636,452
Objectives[76]ObjectiveMessages[0]positionZ = 42,27255
Objectives[76]ObjectiveMessages[0]Message = ~o~Svet, how did you get out of the sunken plane?
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[1]positionX = 2447,218
Objectives[76]ObjectiveMessages[1]positionY = -1638,794
Objectives[76]ObjectiveMessages[1]positionZ = 39,09464
Objectives[76]ObjectiveMessages[1]Message = ~p~Calmly... there were energency oxygen tanks on the plane, but those two idiots didn't take them...
Objectives[76]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[1]Sender = 
Objectives[76]ObjectiveMessages[1]Subject = 
Objectives[76]ObjectiveMessages[1]MessageColor = White
Objectives[76]ObjectiveMessages[1]PlayFromStart = False
Objectives[76]ObjectiveMessages[1]Delay = True
Objectives[76]ObjectiveMessages[1]DelayTime = 5
Objectives[76]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[1]TypeSubtitle = True
Objectives[76]ObjectiveMessages[1]TypeTextMesage = False
Objectives[76]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[76]ObjectiveMessages[2]positionX = 2453,174
Objectives[76]ObjectiveMessages[2]positionY = -1640,144
Objectives[76]ObjectiveMessages[2]positionZ = 38,37781
Objectives[76]ObjectiveMessages[2]Message = ~o~Obviously... idiots...
Objectives[76]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[2]Sender = 
Objectives[76]ObjectiveMessages[2]Subject = 
Objectives[76]ObjectiveMessages[2]MessageColor = White
Objectives[76]ObjectiveMessages[2]PlayFromStart = False
Objectives[76]ObjectiveMessages[2]Delay = True
Objectives[76]ObjectiveMessages[2]DelayTime = 13
Objectives[76]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[2]TypeSubtitle = True
Objectives[76]ObjectiveMessages[2]TypeTextMesage = False
Objectives[76]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[77]Text = 
Objectives[77]FaildText = 
Objectives[77]Type = Enter_Vehicle
Objectives[77]positionX = 3863,2
Objectives[77]positionY = 4482,377
Objectives[77]positionZ = -7,762863
Objectives[77]EnterVehicle_AsPassenger = False
Objectives[77]EnterVehicle_CanExit = True
Objectives[77]EnterVehicle_SetIsWanted = False
Objectives[77]EnterVehicle_SeatIndex = 0
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 2
Objectives[77]ObjectiveMessages[0]positionX = 2468,188
Objectives[77]ObjectiveMessages[0]positionY = -1646,349
Objectives[77]ObjectiveMessages[0]positionZ = 36,36479
Objectives[77]ObjectiveMessages[0]Message = ~g~Okay boy, let's get out of here.
Objectives[77]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[0]Sender = 
Objectives[77]ObjectiveMessages[0]Subject = 
Objectives[77]ObjectiveMessages[0]MessageColor = White
Objectives[77]ObjectiveMessages[0]PlayFromStart = True
Objectives[77]ObjectiveMessages[0]Delay = False
Objectives[77]ObjectiveMessages[0]DelayTime = 0
Objectives[77]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[0]TypeSubtitle = True
Objectives[77]ObjectiveMessages[0]TypeTextMesage = False
Objectives[77]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[77]ObjectiveMessages[1]positionX = 2473,191
Objectives[77]ObjectiveMessages[1]positionY = -1648,065
Objectives[77]ObjectiveMessages[1]positionZ = 35,68331
Objectives[77]ObjectiveMessages[1]Message = ~o~Yes, My General.
Objectives[77]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[77]ObjectiveMessages[1]Sender = 
Objectives[77]ObjectiveMessages[1]Subject = 
Objectives[77]ObjectiveMessages[1]MessageColor = White
Objectives[77]ObjectiveMessages[1]PlayFromStart = False
Objectives[77]ObjectiveMessages[1]Delay = True
Objectives[77]ObjectiveMessages[1]DelayTime = 3
Objectives[77]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[77]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[77]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[77]ObjectiveMessages[1]TypeSubtitle = True
Objectives[77]ObjectiveMessages[1]TypeTextMesage = False
Objectives[77]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[77]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[78]Text = 
Objectives[78]Type = Leave_Area
Objectives[78]positionX = 3849,764
Objectives[78]positionY = 4503,74
Objectives[78]positionZ = -3,082932
Objectives[78]Leave_Area_Distance = 100
Objectives[78]Leave_Area_Use_Objective_Position = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 3833,876
Objectives[79]positionY = 4508,164
Objectives[79]positionZ = 0,7930069
Objectives[79]SetPlayerActor_Use_Player = True
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = False
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 8
Objectives[79]Task_List[0]Type = EnterVehicle
Objectives[79]Task_List[0]PositionX = 3876,029
Objectives[79]Task_List[0]PositionY = 5147,638
Objectives[79]Task_List[0]PositionZ = 1,231736
Objectives[79]Task_List[0]Speed = 1
Objectives[79]Task_List[0]SeatIndex = -1
Objectives[79]Task_List[0]TaskIndex = 0
Objectives[79]Task_List[0]Warp = False
Objectives[79]Task_List[1]Type = Drive
Objectives[79]Task_List[1]PositionX = 3578,591
Objectives[79]Task_List[1]PositionY = 6263,791
Objectives[79]Task_List[1]PositionZ = 0,5777927
Objectives[79]Task_List[1]Speed = 10
Objectives[79]Task_List[1]StopBeforeVehicles = False
Objectives[79]Task_List[1]StopBeforeActors = False
Objectives[79]Task_List[1]AvoidVehicles = True
Objectives[79]Task_List[1]AvoidEmptyVehicles = True
Objectives[79]Task_List[1]AvoidActors = True
Objectives[79]Task_List[1]AvoidObjects = True
Objectives[79]Task_List[1]StopAtLights = False
Objectives[79]Task_List[1]UseBlinkers = True
Objectives[79]Task_List[1]AllowGoingWrongWay = True
Objectives[79]Task_List[1]Reverse = False
Objectives[79]Task_List[1]TakeShortestPath = True
Objectives[79]Task_List[1]IgnoreRoads = True
Objectives[79]Task_List[1]IgnoreAllPathing = True
Objectives[79]Task_List[1]AvoidHighWays = True
Objectives[79]Task_List[2]Type = Drive
Objectives[79]Task_List[2]PositionX = 2292,052
Objectives[79]Task_List[2]PositionY = 6966,441
Objectives[79]Task_List[2]PositionZ = 0,7089981
Objectives[79]Task_List[2]Speed = 10
Objectives[79]Task_List[2]StopBeforeVehicles = False
Objectives[79]Task_List[2]StopBeforeActors = False
Objectives[79]Task_List[2]AvoidVehicles = True
Objectives[79]Task_List[2]AvoidEmptyVehicles = True
Objectives[79]Task_List[2]AvoidActors = True
Objectives[79]Task_List[2]AvoidObjects = True
Objectives[79]Task_List[2]StopAtLights = False
Objectives[79]Task_List[2]UseBlinkers = True
Objectives[79]Task_List[2]AllowGoingWrongWay = True
Objectives[79]Task_List[2]Reverse = False
Objectives[79]Task_List[2]TakeShortestPath = True
Objectives[79]Task_List[2]IgnoreRoads = True
Objectives[79]Task_List[2]IgnoreAllPathing = True
Objectives[79]Task_List[2]AvoidHighWays = True
Objectives[79]Task_List[3]Type = Drive
Objectives[79]Task_List[3]PositionX = -68,11728
Objectives[79]Task_List[3]PositionY = 7759,417
Objectives[79]Task_List[3]PositionZ = 2,140324
Objectives[79]Task_List[3]Speed = 10
Objectives[79]Task_List[3]StopBeforeVehicles = False
Objectives[79]Task_List[3]StopBeforeActors = False
Objectives[79]Task_List[3]AvoidVehicles = True
Objectives[79]Task_List[3]AvoidEmptyVehicles = True
Objectives[79]Task_List[3]AvoidActors = True
Objectives[79]Task_List[3]AvoidObjects = True
Objectives[79]Task_List[3]StopAtLights = False
Objectives[79]Task_List[3]UseBlinkers = True
Objectives[79]Task_List[3]AllowGoingWrongWay = True
Objectives[79]Task_List[3]Reverse = False
Objectives[79]Task_List[3]TakeShortestPath = True
Objectives[79]Task_List[3]IgnoreRoads = True
Objectives[79]Task_List[3]IgnoreAllPathing = True
Objectives[79]Task_List[3]AvoidHighWays = True
Objectives[79]Task_List[4]Type = Drive
Objectives[79]Task_List[4]PositionX = -1633,305
Objectives[79]Task_List[4]PositionY = 5831,506
Objectives[79]Task_List[4]PositionZ = 0,5557393
Objectives[79]Task_List[4]Speed = 10
Objectives[79]Task_List[4]StopBeforeVehicles = False
Objectives[79]Task_List[4]StopBeforeActors = False
Objectives[79]Task_List[4]AvoidVehicles = True
Objectives[79]Task_List[4]AvoidEmptyVehicles = True
Objectives[79]Task_List[4]AvoidActors = True
Objectives[79]Task_List[4]AvoidObjects = True
Objectives[79]Task_List[4]StopAtLights = False
Objectives[79]Task_List[4]UseBlinkers = True
Objectives[79]Task_List[4]AllowGoingWrongWay = True
Objectives[79]Task_List[4]Reverse = False
Objectives[79]Task_List[4]TakeShortestPath = True
Objectives[79]Task_List[4]IgnoreRoads = True
Objectives[79]Task_List[4]IgnoreAllPathing = True
Objectives[79]Task_List[4]AvoidHighWays = True
Objectives[79]Task_List[5]Type = Drive
Objectives[79]Task_List[5]PositionX = -1726,385
Objectives[79]Task_List[5]PositionY = 5403,933
Objectives[79]Task_List[5]PositionZ = 1,116932
Objectives[79]Task_List[5]Speed = 10
Objectives[79]Task_List[5]StopBeforeVehicles = False
Objectives[79]Task_List[5]StopBeforeActors = False
Objectives[79]Task_List[5]AvoidVehicles = True
Objectives[79]Task_List[5]AvoidEmptyVehicles = True
Objectives[79]Task_List[5]AvoidActors = True
Objectives[79]Task_List[5]AvoidObjects = True
Objectives[79]Task_List[5]StopAtLights = False
Objectives[79]Task_List[5]UseBlinkers = True
Objectives[79]Task_List[5]AllowGoingWrongWay = True
Objectives[79]Task_List[5]Reverse = False
Objectives[79]Task_List[5]TakeShortestPath = True
Objectives[79]Task_List[5]IgnoreRoads = True
Objectives[79]Task_List[5]IgnoreAllPathing = True
Objectives[79]Task_List[5]AvoidHighWays = True
Objectives[79]Task_List[6]Type = Drive
Objectives[79]Task_List[6]PositionX = -1934,745
Objectives[79]Task_List[6]PositionY = 5090,964
Objectives[79]Task_List[6]PositionZ = 0,8368837
Objectives[79]Task_List[6]Speed = 10
Objectives[79]Task_List[6]StopBeforeVehicles = False
Objectives[79]Task_List[6]StopBeforeActors = False
Objectives[79]Task_List[6]AvoidVehicles = True
Objectives[79]Task_List[6]AvoidEmptyVehicles = True
Objectives[79]Task_List[6]AvoidActors = True
Objectives[79]Task_List[6]AvoidObjects = True
Objectives[79]Task_List[6]StopAtLights = False
Objectives[79]Task_List[6]UseBlinkers = True
Objectives[79]Task_List[6]AllowGoingWrongWay = True
Objectives[79]Task_List[6]Reverse = False
Objectives[79]Task_List[6]TakeShortestPath = True
Objectives[79]Task_List[6]IgnoreRoads = True
Objectives[79]Task_List[6]IgnoreAllPathing = True
Objectives[79]Task_List[6]AvoidHighWays = True
Objectives[79]Task_List[7]Type = Drive
Objectives[79]Task_List[7]PositionX = -1826,467
Objectives[79]Task_List[7]PositionY = 4837,161
Objectives[79]Task_List[7]PositionZ = 1,331366
Objectives[79]Task_List[7]Speed = 10
Objectives[79]Task_List[7]StopBeforeVehicles = False
Objectives[79]Task_List[7]StopBeforeActors = False
Objectives[79]Task_List[7]AvoidVehicles = True
Objectives[79]Task_List[7]AvoidEmptyVehicles = True
Objectives[79]Task_List[7]AvoidActors = True
Objectives[79]Task_List[7]AvoidObjects = True
Objectives[79]Task_List[7]StopAtLights = False
Objectives[79]Task_List[7]UseBlinkers = True
Objectives[79]Task_List[7]AllowGoingWrongWay = True
Objectives[79]Task_List[7]Reverse = False
Objectives[79]Task_List[7]TakeShortestPath = True
Objectives[79]Task_List[7]IgnoreRoads = True
Objectives[79]Task_List[7]IgnoreAllPathing = True
Objectives[79]Task_List[7]AvoidHighWays = True
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

